Well, all is done with 3D Ripper DX and 3D Studio Max. It`s actually not really hard to rip them, as they can be ripped out and from the car selection menu (actually - a garage scene with the car in the middle). I said it to be a bit harder, because one car itself, uses textures and texture coordinates (in day and night version) for several parts, mainly lights and tail lights. I`d decided to continue ripping them, because an successful rip may look like this:
![Image](https://xboxmedia.ign.com/media/previews/image/testdrive/bg14_640w.jpg)
It`s the Dodge Viper from the XBOX version. Loaded in 3D Studio MAX properly looks the same. Very clean modeling, I must say.
But since I`ll be busy for a while with studying, I will soon make special category in Racing Madness, with model rips, as well not only from TD 2002. I must put TD6 and Demolition Racer, too
![Wink :wink:](./images/smilies/icon_wink.gif)