I've seen and discovered what's the problem, I have to check and compare the files with the ones of a mod that increases that bouncing effect, seeing how it can be removed. I'll PM you the reply later.
Since you've changed only the roam.aimap and roam.aimap_p files, the ones to set the traffic of the SF and London cruise mode, is normal that with the blitz and checkpoint race mods there's the default traffic. To avoid this you had to use the same basenames of the game default traffic cars. It's an your choice anyway, doing how you've done you avoid to get the mod changing directly to the default traffic cars also to the traffic present in add-on cities (in few words, the mods doesn't work on them, because each city with traffic has the own .aimap and .aimap_p files with the own settings).
Traffic from default cars mod
"Progress, discussing and beta testing; now released!"
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I guess yes, you can release the file if everything is done for you, but there's still some question, read down the post.
Wow, I thought that the problem was because of those files and values, but I wasn't so sure because I did only one try, and with not convincing in-game results. The no reply to my PM hasn't been a good signal to me, too. Great work with that. But, only to the truck that is now fixed, not also to the pick-up?The bouncing problem with the truck is fixed. Thanks Franch!
Yeah, that's the main reason of why you've edited those files. However, to do that, for SF you've edited the City/sf.aimap one, but for London you've edited the Race/London/roam.aimap and Race/London/roam.aimap_p. Why this choice? I guess that's the same thing, anyway, I haven't neither got the time to do checks with the game core files.I know, I didn't do that because the amount of cars that are in each city don't fit.
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I did that because, for some reason, the city/london.aimap file doesn't have effect. But the race/london/roam.aimap files DO have effect. It's weird and also a little stupid.Yeah, that's the main reason of why you've edited those files. However, to do that, for SF you've edited the City/sf.aimap one, but for London you've edited the Race/London/roam.aimap and Race/London/roam.aimap_p. Why this choice? I guess that's the same thing, anyway, I haven't neither got the time to do checks with the game core files.I know, I didn't do that because the amount of cars that are in each city don't fit.
About the pickup, I can't find the problem, I have tried a lot, but I can't fix it. But if you want to, you can take a look at it
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Ok, thanks for explaing. It's weird indeed. This lets me think about the presence of a mod that changes the london.aimap file placed above yours in file names sorting, and so because of it the one in your mod didn't worked; but, sure isn't the case, the mod .ar file has 5 "!" symbols for the sure working of everything of the mod.I did that because, for some reason, the city/london.aimap file doesn't have effect. But the race/london/roam.aimap files DO have effect. It's weird and also a little stupid.
The pickup has problems with the rear wheels (I assume that you aren't using 6 wheels, the other two are attached to the body, I haven't checked). A such problem seems more related with the model conversion and objects axis than from its .aivehdata file. You can try to do massive edits to this file to see if fix that problem, but probably won't happen nothing this time.About the pickup, I can't find the problem, I have tried a lot, but I can't fix it. But if you want to, you can take a look at it
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With that I meant do change a lot the values, also with steps of thousands, for example try with 1000 before, and after with 10000.What kind of 'massive edits' do you mean?
If nothing works, as I think, you can release the mod.
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