Hi, I am working on my first track, "Tonius Island". But I've got lots of problems with it
Here's a list of problems:
1. When exporting to .3ds in ZModeler I get this message:
What does this mean? When viewing my island in City Toolkit the textures listed here don't show up.
2. When I'm importing the .3ds in MM2CT I get these errors:
Can anyone explain what this all means?
3. Much roads aren't recognized as BAI roads, and some roads don't even show up:
4. When I want to test the track, MM2 crashes.
This is really pissing me off! (but I don't want to give up ) Please help!
Tonius Island
In progress
- HummersRock
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Re: Lots of problems with my track.
The names of your textures should not exceed 7 characters. The actual filename, not the name of the textures in zmodeler.1. When exporting to .3ds in ZModeler I get this message:
[img]https://dl.dropbox.com/u/4604962/message1.jpg[img]
You have many errors in your roads and ground. You have unconnected vertices (unconnected polygons), doubled polygons, etc. You may need to remake your entire track. Check your track closely and see if anything is connected, there are probably a lot of vertices that are. Select the entire track and look closely for any DARK red, dark red means that there are two polygons in the exact same spot, which mm2city toolkit will not allow.2. When I'm importing the .3ds in MM2CT I get these errors:
[img]https://dl.dropbox.com/u/4604962/message2.jpg[img]
[img]https://dl.dropbox.com/u/4604962/message3.jpg[img]
[img]https://dl.dropbox.com/u/4604962/message4.jpg[img]
[img]https://dl.dropbox.com/u/4604962/message5.jpg[img]
[img]https://dl.dropbox.com/u/4604962/message6.jpg[img]
[img]https://dl.dropbox.com/u/4604962/message7.jpg[img]
[img]https://dl.dropbox.com/u/4604962/message8.jpg[img]
Can anyone explain what this all means?
3. Much roads aren't recognized as BAI roads, and some roads don't even show up:
4. When I wnat to test the track, MM2 crashes.
Re: Lots of problems with my track.
But how can you use the default textures of mm2 then? ZModeler thinks that their filenames are longer than 7 characters.The names of your textures should not exceed 7 characters. The actual filename, not the name of the textures in zmodeler.
And if you make the filenames shorter, you can't make another materials.csv with the shorter filenames.
I've checked EVERYTHING, but no, no double polygons, no unconnected vertices.Check your track closely and see if anything is connected, there are probably a lot of vertices that are. Select the entire track and look closely for any DARK red, dark red means that there are two polygons in the exact same spot, which mm2city toolkit will not allow.
PS: What's exactly a perimeter?
- HummersRock
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Re: Lots of problems with my track.
You just rename them?But how can you use the default textures of mm2 then?The names of your textures should not exceed 7 characters. The actual filename, not the name of the textures in zmodeler.
OH! And I just took another look at your first screenshot and noticed that the names of some of your ground objects are wrong. The correct naming is GROUND, GROUND_0, GROUND_1, etc.
- Franch88
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You have various problems, some given by the characters numebr limits of the 3DS format, and some other given by the polygons placement, unconnected vertices, etc., in few wrods, with the track modeling.
For the textures file names and the objects names you haven't to exceed 8 characters. For the objects, for example, use GROUND_1, *_2, *_3, etc., and then *_a, *_A, *_b, and so on, using more symbols possible. However, seems that the GROUND_ objects of your track are 16. If you want to use directly the game textures to get the effects of the wheels, where some have longed file names, you have to use a problem that's able to rename the textures used for the various blocks of the PSDL terrain; it's called PSDL Viewer, later I'll explain how get and use it, before there are the modeling problems to fix.
For the modeling problems you have to check all the track finding and re-modeling the parts where you see that the vertices aren't connected between them. Also, make sure to have made the roads and intersections like the example of the MM2 City Toolkit program manual.
For the textures file names and the objects names you haven't to exceed 8 characters. For the objects, for example, use GROUND_1, *_2, *_3, etc., and then *_a, *_A, *_b, and so on, using more symbols possible. However, seems that the GROUND_ objects of your track are 16. If you want to use directly the game textures to get the effects of the wheels, where some have longed file names, you have to use a problem that's able to rename the textures used for the various blocks of the PSDL terrain; it's called PSDL Viewer, later I'll explain how get and use it, before there are the modeling problems to fix.
For the modeling problems you have to check all the track finding and re-modeling the parts where you see that the vertices aren't connected between them. Also, make sure to have made the roads and intersections like the example of the MM2 City Toolkit program manual.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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OK, I will try to remove the [] things in the names of the objects.
EDIT: Now I did, but nothing changed (except the ZModeler message).
And I have made the roads exactly like how it's told in the manual:
count of outer vertices = count of inner vertices
outer vertices are higher than inner vertices
And ALL vertices are connected! Well, if you see it from the top. How can you see unconnected vertices that are higher than the other vertices on one point?
EDIT: Now I did, but nothing changed (except the ZModeler message).
And I have made the roads exactly like how it's told in the manual:
count of outer vertices = count of inner vertices
outer vertices are higher than inner vertices
And ALL vertices are connected! Well, if you see it from the top. How can you see unconnected vertices that are higher than the other vertices on one point?
I have found out that the road without BAI probably isn't connected with one of the intersections, because there is BAI on it when I turn on "Include dead end roads" when the BAI file is made. I'm looking for the dead end now.
EDIT: Found out that 3 intersections are wrong constructed, some objects of them are lower than the other objects. Reconstructing them now.
EDIT: Found out that 3 intersections are wrong constructed, some objects of them are lower than the other objects. Reconstructing them now.
Sorry for double post, but anyway.
I have fixed the intersections, and the road without BAI works now!
But what could be wrong with the disappeared roads?? I will recreate them and see if it works then.
EDIT: The very small road that disappeared works now, but with the other disappeared road I still get the "No connection between points" error.
EDIT 2: Ingame screenshots!
Just some roads:
Road that doesn't appear:
Weeee!
The hillside pathway:
Road to airport (to be created):
Weeee! 2
I have fixed the intersections, and the road without BAI works now!
But what could be wrong with the disappeared roads?? I will recreate them and see if it works then.
EDIT: The very small road that disappeared works now, but with the other disappeared road I still get the "No connection between points" error.
EDIT 2: Ingame screenshots!
Just some roads:
Road that doesn't appear:
Weeee!
The hillside pathway:
Road to airport (to be created):
Weeee! 2
- Franch88
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Your track is looking nice, good to have solved some of the problems. The problem with the not showed road could be given becasue you've modeled that road not in a mirrored way: in few words, the numebr of polygons for both the road sides and sidewalks must be the same, otherwise will result a not showing of all the road or of a part of it (I figured out this thing in some tried). This should be explained in the MM2 City Toolkit manual tool. Maybe is that hillside pathway in PSDL what gives this trouble.
That issue when happens that the car stucks in middle air could always depend by the way of how the roads have been made, and those hilly roads can well cause this...
That issue when happens that the car stucks in middle air could always depend by the way of how the roads have been made, and those hilly roads can well cause this...
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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