London MOD N

Now released!

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Franch88
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Postby Franch88 » Sat Apr 24, 2010 10:05 pm

Great update, cool result and work Alex, nice quality the new gates. :) For the issue of the light spot above each gate prop type object, you have to edit its .dgbangerdata file with Notepad deleting the GlowOffset row and setting 0 to the NumGlows value; as alternative, you can change this file taking the one used for an in-game object that sure doesn't use the light glow.

I hope that all the new added objects doesn't exceed at least 10000 polygons as total, otherwise can happen more times the game crashes while the London loading because of too much polygons to manage.
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StanOfGB
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Postby StanOfGB » Sun Apr 25, 2010 1:02 am

Wow that fence/gate is awesome!

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Kunal2045
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Postby Kunal2045 » Sun Apr 25, 2010 1:09 am

Outstanding Result Alex! :D I mostly like the scenery around the Parliament...
Keep it up :)
[align=center][color=black]Sig[/color]
[img]https://www.imgweave.com/view/4838.png[/img][/align]

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matt1314
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Postby matt1314 » Sun Apr 25, 2010 12:01 pm

That looks phenomenal! Great job! :D
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Alex27
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Postby Alex27 » Sun Apr 25, 2010 3:52 pm

Thanks so much!
There's another problem; each time I hit the gate or the stone column, I keep going through. Is it a problem with the .dgbangerdatafile or the bound?
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

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dummiesboy
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Postby dummiesboy » Sun Apr 25, 2010 3:54 pm

It could be either. Are you 'teleporting' to the other side, or just driving through it like it isn't there?
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Alex27
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Postby Alex27 » Sun Apr 25, 2010 4:53 pm

I solved the problem of the gates and the columns, but how do I modify the .dgbangerdata file of the stone column if I want it not to move, like a normal wall?
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

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Postby Riva » Mon Apr 26, 2010 11:24 pm

Fantastic Alex, a second life for an amazing game city (and underestimated).
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Postby Franch88 » Mon Apr 26, 2010 11:43 pm

I solved the problem of the gates and the columns, but how do I modify the .dgbangerdata file of the stone column if I want it not to move, like a normal wall?
For first thing you have to make the stone column as new object and save it as .pkg file, then you can well add it in the city as PKG object through the .inst file, so it can't be moved. The gate object has to be obviously added as PROP object trough the props.pathset file, to get it movable. Is pretty made in this way with the London Buckingham Palace gates and columns and gate doors. At the end you have to accurately place copies of the column and gate objects where they have to be placed.
Anyway, if you already have the column object as separated object from the gate and it's already added as PROP object, is better do as you ask, you'll save time and get the same result. Probably you have to increase a lot the ImpulseLimit2 value, do some tries checking and copying from the .dgbangerdata files of the game PROP object of the tree palm (sp_treepalm4_f.dgbangerdata) and of the bridge column (sp_fwsupport_f.dgbangerdata).

The older problem maybe could depend by the BOUND object, but I don't think so, because sometimes it's indeed given by the .dgbangerdata file; it there's to one of the billiard balls of the Billiard Burnout track.
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mg5850
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Postby mg5850 » Thu May 13, 2010 11:14 am

Looking forward to download this mod

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Postby MurdocBr » Fri May 14, 2010 5:30 pm

Nice ;)

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Leolego29347
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Postby Leolego29347 » Mon Jun 14, 2010 12:48 pm

This mod is SO beautiful! I can't wait until it will be released! :D

What is the last things you need to do?

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Alex27
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Postby Alex27 » Tue Jun 29, 2010 1:14 am

The last things I need to do is:

-Adjust the stone wall
-Remove parts of the roof, build walls and ground under it and
put textures on it
-Adjust the textures in general
-Write the readme
-Upload it

I'll post some screenshots soon
[img]https://img202.imageshack.us/img202/7306/logo2dt.png[/img]

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Postby Leolego29347 » Tue Jun 29, 2010 9:44 am

Ok, good luck. :)

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zoot
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Postby zoot » Tue Jun 29, 2010 4:09 pm

Yes, good luck with the finishong touches! :)
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