![Very Happy :D](./images/smilies/icon_biggrin.gif)
idle:
![Image](https://img341.imageshack.us/img341/3170/68067046.jpg)
brake:
![Image](https://img714.imageshack.us/img714/7379/13433470.jpg)
reverse:
![Image](https://img265.imageshack.us/img265/1104/76362395.jpg)
is the 1st time when i make lights like that
![Razz :P](./images/smilies/icon_razz.gif)
Really it works also with MM2, but only if you use the Maxoff's PKG filter for ZModeler 1.07b for the model exporting. It's available here.This step doesn't work from MM2, it's only for NFS and ZM "rendering".You mean reflection? The most easy was is to go in ZModeler and set the material to 'unused' instead of glowing. They're other ways too. Looks really good ingame, great work.
He did only the glowing effect using the NFS Shift's texture for the glowings, was me who improved the effect.BTW Radu, why do not you plan to use the same lights than the X6 ?