A while back, I made this truck in 3DS Max:
So, I got to thinking - "Why not put it in MM2 for the hell of it?"
This means that very soon, I will be importing it into Zmodeler and turn it into a Midtown Madness 2 truck! Woot!
Any comments? It's not done, lol
Edit: Wow, I'm sitting here editing it in 3ds Max and it's pretty damn bad. I might have to either start over, or detach the grille and make a new body, because it's REALLY bad.
New Car: Fantasy Truck
One of my very first models
- CarLuver69
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New Car: Fantasy Truck
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Yeah, I made it out of a box
I'm fixing it, though. Decided to keep only the grille and hood and am going to make the rest of the body myself.
I'm fixing it, though. Decided to keep only the grille and hood and am going to make the rest of the body myself.
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- Franch88
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As low polygons model is good, nice start. The normals problems are bad, maybe in ZModeler they can be easily fixed.
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I decided not to remake it, as it is way more difficult then I expected it to be, so I am going to just fix the poly problems I have and fix it.
Sorry if it's hard to see, and if its not filled - I don't know how to render solid objects +wireframe, just plain wireframe...
Edit: Ok, I got it into Zmodeler!
Sorry if it's hard to see, and if its not filled - I don't know how to render solid objects +wireframe, just plain wireframe...
Edit: Ok, I got it into Zmodeler!
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- CarLuver69
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Yep, 3DS Max has a modifier called "Multi Res," which allows me to decrease the amount of vertices on the object. So I basically decreased it from 100% to about 75%, which was as low as I could go before losing detail. Neat feature, no doubt.Looks good. Poly usage is really smooth.
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I know that isn't so good make a model in 3ds Max and then import it in ZModeler, there are always normals and other kind of problems. They can be fixed, but this need some work. Good low polygons model, though.
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If you want to avoid the black surfaces (normals glitch), before to import it from ZM, from 3DS Max, select each object of your model and fix the smoothing by select the polygon mode (convert your model to editable poly), then open the "Polygon propreties" tab, select all faces (hint : CTRL + A) and click on "Auto Smooth". Now export your model as *.3ds (or whatever) and check from ZM if normals are fixed.
- CarLuver69
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I have cancelled this project. It's too complicating, I ain't no model maker, but I sure am a texture maker! lol
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