Silent's Projects

The cars I've introduced to the MM2 world.

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Silent1Unknown
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Silent's Projects

Postby Silent1Unknown » Fri May 23, 2008 7:06 am

Hi all. I'm a beginner modeler and here is what I've got to show so far. Let me know how I can improve.


2002 Cadillac CTS
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2007 Nissan Quest
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2007 Mazda 3
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Audi RSQ Concept (from the movie "i, ROBOT")
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Due to demand, I retextured the CTS and then released it.

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Mazda RX-7
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The status on the cars:
1. Both CTS are up on MMArchive. But wait for a newer version.
2. Nissan Quest was experimental. Project abandoned.
3. Mazda 3 is up on MMArchive. Not very accurate. Wait for newer version, I finally found blueprints!
4. RSQ is up on MM2Tracks, MMArchive and surprisingly, here. Found blueprints, expect a new version.
5. RX-7 with spinners is up on MMArchive. RX-7 without spinners version is found here (MM2X). It's final.


I also just finished writing a tutorial. It's pretty much a complete guide for beginners. In it, I talk about how to set up blueprints, how to model (basic), how to texture, how to package into AR and a few other things.

The original tutorial is presented at the MM2C. I've also prepared a package that contains a PDF file, a Z3D file, an AR file and all the original pictures. Franch88 has already uploaded it here somewhere. Also look out for it at 3DAutos, MMArchive and MM2Tracks. Until they host it, you can view it here.


And on the assembly line, I have the following:

1977 Chevrolet Camaro or Autobot BumbleBee
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2007 Saleen S281E or Decepticon Barricade
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Postby Anthony » Fri May 23, 2008 1:38 pm

nice, they look good
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Postby Franch88 » Fri May 23, 2008 7:12 pm

Hi Silent1Unknown, nice to see you here. :)

I've all of your cars, and they're good low polygons model. Your RX-7 is very nice, I like its tuning.
Your new projects looks so good, keep them up. :wink:

Your great tutorial has been uploaded in this website and my post about it there's here. :wink:
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Postby awalwang » Sat May 24, 2008 2:24 am

You're a beginner modeler? You're a VERY good one, then. :D Your Audi RSQ is GREAT!! :D Also, great work on your projects!
~If you are American, then I will say that your cars PWN!! :D
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Postby Silent1Unknown » Wed Jun 25, 2008 3:53 am

ImageImage
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When I texture this thing, should it have clean textures or dirty textures like in the movie? What other color combos might look good?

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Postby Riva » Wed Jun 25, 2008 1:54 pm

You could use the dirty as damage textures.

Possible color combos :

Yellow with black stripes ;
Orange with black stripes ;
Red with white stripes ;
Gray with black stripes ;
White with black stripes ;
Black with white stripes ;
Blue with white stripes ;
Black with red stripes ;
Red with black stripes ;
White with orange stripes.
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Postby vw-tuner-oburg » Wed Jun 25, 2008 2:08 pm

blue or dark without stripes

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Postby Franch88 » Wed Jun 25, 2008 8:21 pm

Your model looks very nice, keep it up.

The paintjobs suggested by Riva are good; with striped it's better. You could make some colors dirt and some other clean. :wink:
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Postby Silent1Unknown » Wed Jun 25, 2008 11:46 pm

What is the maximum number of paintjobs you can have on a car?

Also, are there any tutorials on how to make damage textures?

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Postby Franch88 » Thu Jun 26, 2008 12:13 am

What is the maximum number of paintjobs you can have on a car?
With the ZModeler 1.07 Oleg's PKG plug-in, included in the program, there's a limit of 10 paintjobs. With the Maxoff's version of the same filter this limit has been passed, but I don't know their exact number. But with more colors you have to use short names, because there's a character limit for the paintjobs names in the .info file.
Also, are there any tutorials on how to make damage textures?
This is very easy. :wink: Just copy the textures that you want for the damage textures, edit them and just add the suffix _dmg after the file name (for example logan_blue.tga for normal color texture and logan_blue_dmg.tga for the damaged version). The in-game result will be immediate.
Last edited by Franch88 on Thu Jun 26, 2008 1:41 am, edited 1 time in total.
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Postby Silent1Unknown » Thu Jun 26, 2008 12:59 am

Will the damage work just like on the default cars? I mean to say, will there be step-by-step damage or one small bump into a lamppost and the whole car will be damaged in one shot?

And damage textures wont have shine right?

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Postby Franch88 » Thu Jun 26, 2008 1:39 am

Will the damage work just like on the default cars? I mean to say, will there be step-by-step damage or one small bump into a lamppost and the whole car will be damaged in one shot?
Of course, they works like the default cars, in a step-by-step way. This depends mainly on the damages textures size: for example, if a tiled 16x16 texture used for the car color is used also as damage texture, the car will get the damages texture at the first hit and its look will be very bad, because it's tiled. A car that has this it's the Mini One Carpack.
In the damages .vehCarDamage file located in the Tune folder there's the value "TextelDamageRadius", that regulates the size of the damage texture stains while the car damage.
And damage textures won't have shine right?
No, this isn't right. This is true only for MM1. Just check the default in-game cars damages textures, and you'll notice always the shine.
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Postby Silent1Unknown » Fri Jun 27, 2008 3:33 pm

ImageImageImage


I will make clean textures, with dirty textures as damage.

Anyone know how to make a dash?

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Postby Riva » Fri Jun 27, 2008 7:28 pm

The 2D or 3D dashboard ? I think you talk about the 2D version. You can ask Franch or VW-Tuner-Oburg or download a car unlocked to import the "dash.pkg" file to know objects and textures used for a dashboard.

You'll need of MM2 Dashboard placer (available from MM2x and HQTM websites) to manage the needles/steering wheel/gear stick positions.

BTW nice progress, good LP wheels 8)
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Postby Franch88 » Fri Jun 27, 2008 7:38 pm

Very nice wheels Silent1Unknown. :)

For the dashboard, if you give to me good real pictures of the car dashboard, I can make it for you. But if you want to do it yourself, I can give to you some tips.

I don't know if I'll release a tutorial about how to make a dashboard with MM2DP program; Oburg has done a little one, but it's in German. My main problem is that I don't have time to do it and I could make some explaination error.
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