MMClone
A complete re-code of Midtown Madness 2 done in the Unity Engine
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Not available yet. But yes it is active. I'm the one and only guy working on it
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lol, placeholders. I've implemented mmlang now and it's proper nowSame weather here today.
Coincidence? I think not.
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- carfan1061
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It's completely recoded from scratch in Unity. Any "modified EXE" isn't possible to merge.Is this going to be any different from the current game? Also can you integrate Diatota's modified exe, the most wand trainers and rv5(/6 if it's out in time)?
However, I will add what most mod EXE's add in anyways : bugfixes upon bugfixes.
In the end the physics will differ, but I want to get them as close as possible. Otherwise it should be like the original game. Just modernized & with unlimited feature possibilities
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Over the past couple days, I added object instancing, which sped up the city loading by 2x. Then I also added support for banger instancing.
I fixed banger rendering as well, and fixed up / added a bit to the PSDL renderer.
Loading time
I fixed banger rendering as well, and fixed up / added a bit to the PSDL renderer.
Loading time
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- carfan1061
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--THIS IS FOR EVERYONE THAT IS ASKING THIS DAMN SAME QUESTION, ALBEIT INDIRECTLY--
The difference is that the original MM2 was coded by Angel Studios in 1999, with the technologies that were available to them at the time and with their own game engine (AGE). The original MM2 is a full product, it meaning it has an .exe (code), and assets (models, textures, etc).
MMClone is being coded by Aaro4130 in 2017 from scratch, in a third party game engine (Unity). It is not a full product, as it is only an .exe, but no assets. This means, you still need your original MM2 instalation, but instead of running the original's MM2 .exe, you run MMClone's .exe, and it'll run as it if it was the normal game, but with updated graphics and fixes. This also means that some things will be slightly off, such as car physics, because those will have to be scratch made by Aaro4130, as he can not use the original code from MM2, but he will try his best to make those accurate to the original.
Also, with MMClone being coded from scratch, this means that Aaro4130 CAN NOT include fixes from other MM2 .exe's, as they are in no way compatible. He can however code those fixes himself, and that is what he is doing.
TL;DR: MMClone is 100% different from the original MM2 code wise, but the facade is the same, so to you it'll be about the same, but internally it'll be very different.
I hope this clears up more what actual project is about and answers most of your questions
The difference is that the original MM2 was coded by Angel Studios in 1999, with the technologies that were available to them at the time and with their own game engine (AGE). The original MM2 is a full product, it meaning it has an .exe (code), and assets (models, textures, etc).
MMClone is being coded by Aaro4130 in 2017 from scratch, in a third party game engine (Unity). It is not a full product, as it is only an .exe, but no assets. This means, you still need your original MM2 instalation, but instead of running the original's MM2 .exe, you run MMClone's .exe, and it'll run as it if it was the normal game, but with updated graphics and fixes. This also means that some things will be slightly off, such as car physics, because those will have to be scratch made by Aaro4130, as he can not use the original code from MM2, but he will try his best to make those accurate to the original.
Also, with MMClone being coded from scratch, this means that Aaro4130 CAN NOT include fixes from other MM2 .exe's, as they are in no way compatible. He can however code those fixes himself, and that is what he is doing.
TL;DR: MMClone is 100% different from the original MM2 code wise, but the facade is the same, so to you it'll be about the same, but internally it'll be very different.
I hope this clears up more what actual project is about and answers most of your questions
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[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
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[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
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Sailboat and ferry pathsets loading now.
I also have bridges loading. I emulated MM1's bell, so it plays before the bridge starts moving. Just a little detail that I feel fits better
I also got the propulator working. It works almost exactly like the original game. When comparing original game pictures to MMClone, it looked identical
And last but not least, decals!
I also have bridges loading. I emulated MM1's bell, so it plays before the bridge starts moving. Just a little detail that I feel fits better
I also got the propulator working. It works almost exactly like the original game. When comparing original game pictures to MMClone, it looked identical
And last but not least, decals!
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- The_Most_Wanted
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Great work, keep it up! How is the lights and reflection going in this MMClone?
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- Franch88
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Impressive work so far, it's looking awesome!
The graphic looks a lot like the original game, but with better lightning and shadows. Hope to see also the clouds shadow effect, maybe a better made one.
The graphic looks a lot like the original game, but with better lightning and shadows. Hope to see also the clouds shadow effect, maybe a better made one.
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I'll probably eventually phase out the realtime shadows by default, as the default lighting files most likely don't define the "sun" properly.
However I want to have custom support for this later on
However I want to have custom support for this later on
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