Difference between File Heap Failed & Heap Over

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carfan1061
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Difference between File Heap Failed & Heap Over

Postby carfan1061 » Tue Aug 02, 2016 4:31 pm

Whats the difference between File Heap Failed & Heap Over?
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cody
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Postby cody » Tue Aug 02, 2016 4:51 pm

"Memmemory Allocater::FindHeap Failed on ptr (hex number)" is a general error, usually caused by random glitches/bugs. Heap Overrun is caused by the game's allocated memory being full, resulting in a crash. The 2nd one can be avoided by using the Heap Patcher, and setting the heap size to 1 GB. That's the setting I use, and it allows me to play in New York without turning off T&L, even with the New York Mod installed.
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Postby dummiesboy » Wed Aug 03, 2016 1:06 am

In reality, a setting of 1 GB is overkill for MM2. It will eat alot of your system's RAM while playing the game, without any real benefit. Hell, it might even cause a few crashes on its own because of this.

I'd recommend a maximum setting of 256 MB. That's 8x more than default, and enough to handle just about anything you can throw at the game.
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Postby FXANBSS » Thu Aug 04, 2016 2:43 am

In reality, a setting of 1 GB is overkill for MM2. It will eat alot of your system's RAM while playing the game, without any real benefit. Hell, it might even cause a few crashes on its own because of this.

I'd recommend a maximum setting of 256 MB. That's 8x more than default, and enough to handle just about anything you can throw at the game.
There is a chance that people will try to put the entire MMA in their MM2, 1 GB will not be enough.

I wonder if 4 GB will be enough, i have 6 GB in my laptop, and 32 GB in other PC, but i've heard that the game becomes unstable with a lot of RAM, sadly.

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Postby dummiesboy » Thu Aug 04, 2016 9:01 am

I dumped in every addon I ever had (600+ files from my vault). After deleting about a dozen broken or conflicting ones, it ran fine with 256 MB of memory.
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