Seahawk's Tracks
Railway Station (Finished)
Seahawk's Tracks
I'm going to work again on my previously unfinished, beta map. That 'Random cubes' one. But it will be better now, with 2 ships and some objects in the desert. And a secret thing too! There'll be not much work but to make a slant around the island, make an ocean and place two ships, one moving and one anchored. And it'll have cops too, on board the ship. About the traffic problem with the cops, there'll be one or two truck/s moving on board the ship as if traffic and some peds moving around some objects on the ship. On the island, I think they'll be some rocks and cacti.
Last edited by Seahawk on Thu Nov 30, 2017 8:37 am, edited 8 times in total.
- BUGATTIMAN253MPH
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Is that why the cops stop chasing you when you drive into Fisherman's Wharf and North Beach?You need two
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Abandoned
Island project final, going to get ZModeler soon, but it will be a forested area instead of desert.
Rough Map:
There will be a military base where HMMWVs will chase and a police station with Mustang cops inside. May use Diatosta's cops too if got permission. There will be an airbase. A dock with probably a destroyer anchored on it. There will be a factory at the docks. 2 ships moving in the sea. Probably 1 airplane will be in the air and landed in the field. Other than that there will be a colony and a hospital. There will be probably an underground tunnel in the military base which will exit in the forested island. The forest island will have a lake. The village will have cottages, farmhouses and fields. The airplanes will probably be Su-27s converted from Delta Force Task Force Dagger. There will be in total 2 easter eggs.
The large island and forested island will be on cliffs. But the village island will be a beach.
Island project final, going to get ZModeler soon, but it will be a forested area instead of desert.
Rough Map:
There will be a military base where HMMWVs will chase and a police station with Mustang cops inside. May use Diatosta's cops too if got permission. There will be an airbase. A dock with probably a destroyer anchored on it. There will be a factory at the docks. 2 ships moving in the sea. Probably 1 airplane will be in the air and landed in the field. Other than that there will be a colony and a hospital. There will be probably an underground tunnel in the military base which will exit in the forested island. The forest island will have a lake. The village will have cottages, farmhouses and fields. The airplanes will probably be Su-27s converted from Delta Force Task Force Dagger. There will be in total 2 easter eggs.
The large island and forested island will be on cliffs. But the village island will be a beach.
Last edited by Seahawk on Sat Oct 14, 2017 8:05 am, edited 4 times in total.
-Seahawk
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Do new traffic vehicles generate on the map or the same go round the roads? And can anyone give me ZModeler? About the beach, I will use shallow water before deep water. The other islands will be on cliffs. About the ships, it will be the Thames River boat without the barge. And a Destroyer on the docks.
-Seahawk
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Work started.
Screenshot:
Now everyone will clearly understand the islands. Will have trams instead of the trains. Currently working with roads and all of them are almost done. (Texturing not done.) What is the name of roads and intersections and how to decide that which vehicles will run on them.
Screenshot:
Now everyone will clearly understand the islands. Will have trams instead of the trains. Currently working with roads and all of them are almost done. (Texturing not done.) What is the name of roads and intersections and how to decide that which vehicles will run on them.
-Seahawk
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Idk, currently just they are made up with polygons. Even bound is not complete.
Making the building as an other .z3d because it is easier. Afterwards I will merge it along with other buildings when the roads and railways are made.
Made in less than a minute with a cube and two cylinders so it will be very low-poly. Not textured yet. But, since it is a building, what to name it?
Making the building as an other .z3d because it is easier. Afterwards I will merge it along with other buildings when the roads and railways are made.
Made in less than a minute with a cube and two cylinders so it will be very low-poly. Not textured yet. But, since it is a building, what to name it?
-Seahawk
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014