GTA Vice City mod!

A small tutorial

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Franch88
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Postby Franch88 » Tue Mar 22, 2016 11:39 pm

Looks nice, keep it up. :)
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The_Most_Wanted
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Postby The_Most_Wanted » Fri Mar 25, 2016 2:26 am

Thanks guys! :)

I have made a small tutorial about getting the right size and position of the traffic vehicle in game when you hit it. I hope you like it.

The steps:

1. Open Zmodeler and show the BODY_H only.
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2. Hide the side mirrors and make sure the main body is shown like this.

Note: The same thing is applied on spoilers, roof scoops, light bars,...etc!

(You should do that if your vehicle contains these parts and to get the right values!)
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3. Copy the values from the Dimentions and right them
down to the Size line as you see them.
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Postby BUGATTIMAN253MPH » Fri Mar 25, 2016 2:46 am

Thanks for the tutorial. :)
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Postby FXANBSS » Fri Mar 25, 2016 2:47 am

Very realistic bound. :)

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Postby sajmon14 » Fri Mar 25, 2016 8:54 am

Really useful tutorial :) Thanks :D

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Postby KingAndy » Fri Mar 25, 2016 3:03 pm

Thanks for the tutorial. It's also nice to see the effort you're giving to this mod. These small details, for being time consuming, use to be forgotten, but they really make the difference when playing. This has great quality, keep it up. :)
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matyii
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Postby matyii » Fri Mar 25, 2016 7:58 pm

Awesome tutorial! :D
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Postby Franch88 » Fri Mar 25, 2016 8:23 pm

Very nice work with this tutorial. :)
Also with the .dgbangerdata files there's a similar row to set the size of the vehicles breakable objects once detached.
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Postby BIGzee » Tue Mar 29, 2016 5:08 pm

Awesome progress and tutorial !! 8) :D
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