Blender *.PKG AddOn

PKG import/export for Blender

aaro4130
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Blender *.PKG AddOn

Postby aaro4130 » Sat Feb 27, 2016 5:37 am

Blender is my main modeling software. It is very featured, easy to learn, and easy to use. It could decrease the time spent making in game props, vehicles, etc.

More news on this soon ;)
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Last edited by aaro4130 on Sat Feb 27, 2016 11:01 pm, edited 1 time in total.
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Postby BUGATTIMAN253MPH » Sat Feb 27, 2016 2:38 pm

Nice.
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Postby sajmon14 » Sat Feb 27, 2016 3:21 pm

Interesting :)

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Postby aaro4130 » Sat Feb 27, 2016 8:14 pm

progress : Basic XREF import/export. Location only (no rotation)
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Also another example import
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Postby Franch88 » Sat Feb 27, 2016 10:04 pm

This is a cool idea, very good work, Aaro. :)
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Postby aaro4130 » Sun Feb 28, 2016 5:31 pm

Progress : Exporting is now working with materials and paintjobs
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TODO:
Export - BOUND, UV mapping, MTX files
Import - BOUND
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Postby FXANBSS » Sun Feb 28, 2016 7:27 pm

How many paintjobs? i will rename the 11th to a stupid name to make sense. :P
I want like 30 for my panoz.

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Postby aaro4130 » Sun Feb 28, 2016 8:21 pm

Theoretically unlimited. The limits technically are
DASHBOARD 'PAINTJOBS':4294967167
OTHER PKG 'PAINTJOBS':127
MM2 probably has a stricter limit, however :P
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Postby Franch88 » Sun Feb 28, 2016 8:53 pm

Great progress, very good work. :)
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Postby aaro4130 » Sun Feb 28, 2016 10:55 pm

This is a direct import+export
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Since MM2 has some colors that aren't compatible with Blender, the colors are slightly different on some materials. But that would only be a quick fix once imported.

Possible beta coming soon
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Postby Franch88 » Sun Feb 28, 2016 11:01 pm

I guess that all is going flawless so far, well done. :)
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Postby pibraclab » Tue Mar 01, 2016 9:09 am

I will be a good idea to have a tutorial to import-export with Blender. Is it possible to export map files in Blender ? I prepare a map with Paulideo but i can't work it with ZM. Paulideo must work it with Blender.