How to make a car for MM1?

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BUGATTIMAN253MPH
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How to make a car for MM1?

Postby BUGATTIMAN253MPH » Sun Nov 23, 2014 7:49 pm

MM1 seriously needs more cars, I'm wanting to pick up on how to make MM1 cars.
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Postby BUGATTIMAN253MPH » Sun Nov 23, 2014 9:05 pm

I'm wanting to make some Shift 2 cars for MM1, of course using the low poly models.
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Postby zoot » Sun Nov 23, 2014 10:11 pm

I wrote a tutorial on it many years ago.

https://mmarchive.com/tutorials/Midtown_ ... index.html
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Postby BUGATTIMAN253MPH » Wed Jun 10, 2015 7:23 pm

Do the cars support transparent textures?
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Postby FXANBSS » Wed Jun 10, 2015 7:44 pm

no, only invisible or opaque.

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Postby Franch88 » Wed Jun 10, 2015 10:21 pm

Do the cars support transparent textures?
Of course yes, in fact exist some MM1 cars with semi-transparent windows. It's enough set the alpha channel to the .tga texture.
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Postby mm2mm1fan » Thu Jun 11, 2015 3:16 am

Make sure each material is under 400 faces :wink:

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Postby BIGzee » Tue Jun 23, 2015 8:06 pm

I'm wanting to make some Shift 2 cars for MM1, of course using the low poly models.
Shift 2 cars on Gamemodels.ru have different LODs ? I'd love to see them on mm1, yeah :). Hope you're not willing to do this outta courtesy for the ol' timer. I was planning to do some myself some time ago (not shift 2), but from what I've seen/heard while researching (as general for mm1) that 'converted' cars even though made completely bugfree, don't let the game function as flexible. Dunno if its true, won't harm givin a try. :roll:
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