Dark shading on mirrored objects
- BUGATTIMAN253MPH
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Dark shading on mirrored objects
In one of my conversions there was a mapping glitch in one of the lights so I had to delete it, copy the left light and mirror the copy to the other side, unfortunately I know that when I've finished the car and put it into MM2 the copied light will have a strange dark shading on it. Does anyone know how to fix this in Zmodeler?
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- Franch88
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This is something that always happens in ZModeler, by copying, mirroring and re-orienting objects. To fix it, you just have to calculate the normal of the object right before unite it with other objects. Anyway, make sure that the normal calculating doesn't ruin the look of the mesh with normal problems.
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- BUGATTIMAN253MPH
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Thank you, I have fixed the problem!
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