Zmodeler: Why are the back and 3d view different

Texture arrangement are not the same

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Doof4294967296
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Zmodeler: Why are the back and 3d view different

Postby Doof4294967296 » Fri May 01, 2015 11:49 am

Ok I'm really confused now. Why are they different? The 3d view is the correct one. And in the back view the decal doesn't overlap the rear bumper. Anyways, what should I trust within these two?

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Postby Doof4294967296 » Sat May 02, 2015 12:02 pm

Does anyone knows? Its ok if you don't I just need some of your replies. :roll:

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Postby BIGzee » Sat May 02, 2015 12:27 pm

Maybe the last thing you did was UV mapping "LANCIA Alitalia" and the back view didn't update the change. Dunno, I'm new to this myself :?

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Postby mm2mm1fan » Sat May 02, 2015 1:22 pm

Maybe trust the 3D view

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Postby Doof4294967296 » Sat May 02, 2015 3:30 pm

Maybe the last thing you did was UV mapping "LANCIA Alitalia" and the back view didn't update the change. Dunno, I'm new to this myself :?

My !!! What's the resolution of your desktop :wassat:
I have a full HD (1920x1080)

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Postby Doof4294967296 » Sat May 02, 2015 3:32 pm

Okay, thanks mm2mm1fan. :D

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Postby BUGATTIMAN253MPH » Sat May 02, 2015 5:37 pm

Sometimes this just happens to me when I am making light effects for cars. In 3D view the glow shows up but in the 2D views they don't. I move them out a little bit then they show up.
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Postby Silent1Unknown » Sat May 02, 2015 7:15 pm

That is strange...try:

1) change Back view to something else, then Back view again... or...
2) View>Texture Management>Reload All Textures

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Postby Franch88 » Sat May 02, 2015 10:56 pm

This weird thing isn't new to me, but I guess that's an issue of all the views of ZModeler except the 3D one, and this last one, renders the mesh and the textures better than the others, indeed.
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