Midtown Madness 1 mod!

Working on: EXE! (MM1 features)

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The_Most_Wanted
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Postby The_Most_Wanted » Fri May 18, 2018 4:01 pm

- Fixed the Opcode that makes "vpcop" reads the tuning files of "vpmustang99" instead of its own.
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Postby mm2mm1fan » Sun May 20, 2018 3:36 am

Nice finds! I wonder if the MM1 car physics can be found in MM2
Mostly retired from modifying Midtown Madness games. Nowadays mods Crashday Redline Edition.

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The_Most_Wanted
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Postby The_Most_Wanted » Sun Jun 03, 2018 3:22 am

I did something that made the cop can see me from behind and this makes the cop more realistic.


- The speed limit of the roads had been found thx to aaro4130.

- The cop can chase the player if he hit anything like cops, opponents, traffic and other objects.

- The cops can ignore cops and the same thing for any vehicles have sirens by making the EXE has exception for the vehicles that in the vehtypes file.
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Postby PeterD » Sun Jun 03, 2018 12:22 pm

[…]
- The speed limit of the roads had been found thx to aaro4130.
[…]
- The cops can ignore cops and the same thing for any vehicles have sirens by making the EXE has exception for the vehicles that in the vehtypes file.
Nice job. ;) It's good to know someone managed to fix the issue that bothered me when I was playing the game as a very small kid many years ago – "why do all those cops keep attacking me when I'm driving very slowly and even driving a police car at the time?".

Waiting for the release.

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Postby carfan1061 » Sun Jun 03, 2018 3:54 pm

"why do all those cops keep attacking me when I'm driving very slowly and even driving a police car at the time?".
Yes, that applies just in MM1


@The_Most_Wanted Good job :aprobar:
I'm also looking forward to the release of those sirens.
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Postby Franch88 » Sun Jun 03, 2018 9:25 pm

Now those changes make the AI cop cars behave exactly like they do in MM1, this feature was really needed for a such called mod. :wink: Great work! :D
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Postby Seahawk » Wed Jun 06, 2018 7:18 am

Finally what we all wanted.
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Postby DjDecibel » Wed Jun 06, 2018 4:47 pm

Amazing Work!
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The_Most_Wanted
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Postby The_Most_Wanted » Fri Jun 22, 2018 3:41 am

I changed the damages appearance to look more like MM1 damages.


Additional thing: The explosion sound can be played once now!
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Postby NotoriousA » Fri Jun 22, 2018 6:36 am

That explosion sound is one of my favorite things ever, lol

Excellent mod, TMW! You've managed to make MM2 feel just like MM1 with its own flair to it. I love that the cops are now able to detect you from behind, too. That's going to make single-player racing a lot more challenging!
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Postby Seahawk » Fri Jun 22, 2018 12:08 pm

But this should be taken into account, driving a cop and doing vandalism at the same time shouldn't stop other cops from pursuing you.
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Postby Franch88 » Sat Jun 23, 2018 11:04 pm

Very nice work with the explosion sound. :) And, cool thing that you've managed to get the damages to work like is in MM1. :D
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Postby The_Most_Wanted » Tue Jun 26, 2018 7:26 pm

I managed to make the cars do some burnouts before starting race
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Postby sajmon14 » Tue Jun 26, 2018 11:50 pm

Great :)

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Postby BUGATTIMAN253MPH » Sun Jul 01, 2018 12:12 pm

Aw yes, you fixed the bird poop damage! :biggrin:
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