Midtown Madness HD Universe

MM2 Overhaul Mod

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sajmon14
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Postby sajmon14 » Fri Feb 19, 2016 1:24 pm

Or the Cobra ;)

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Postby BUGATTIMAN253MPH » Fri Feb 19, 2016 2:59 pm

Or the Cobra ;)
Cobra it is then. :)
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Postby e-cobra » Fri Feb 19, 2016 3:00 pm

Cool mod, for traffic you can use an appropriate LOD that doesn't crash the game.
@FXANBSS, have you tried making a value 0 so that that particular vehicle is never seen in traffic, just to test?
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Postby sajmon14 » Fri Feb 19, 2016 6:19 pm

I think traffic mod isn't a good idea if all cars would be taken from CSR games. Majority of the cars in both games are coupes so that would look completely unrealistic

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Postby FXANBSS » Fri Feb 19, 2016 6:52 pm

@FXANBSS, have you tried making a value 0 so that that particular vehicle is never seen in traffic, just to test

Code: Select all

[Ambient Types/Density] 13 va_bus_f 0 0 va_eurovan_f 0 0 va_limo_f 0 0 va_pickup_f 0 0 va_taxi_f 0 0 va_wedelivertruck_f 0 0 va_2siter_s 0 0 va_compact_s 0 0 va_diesels_s 0 0 va_largesuv_s 0 0 va_minivan_s 0. 0 va_smallsuv_s 0.9 0 va_sedans_s 1 0
All cars have the values to 0, except the sedan and the Small SUV, these cars will be the only ones that can spawn in the city.

NOTE: Somehow, you must have a 1 in the first value of a car or otherwise it will crash, this is weird, i thought i knew anything about this... Also the sedan has a %10 to spawn and the Small SUV %90, Yeah, it's strange, this is new to me, but anyway if you put 0, the traffic car will not spawn, you can also delete it, it's better than just put a 0 to disable.

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Postby Seahawk » Sat Feb 20, 2016 8:12 am

I think you must change the traffic cars with the cars which you are making for playing.

And I think you must replace that HMMWV (LTV) with some other military vehicle and also use that military vehicle as a cop.
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Postby sajmon14 » Sat Feb 20, 2016 9:32 am

I think you weren't reading previous posts

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Postby BUGATTIMAN253MPH » Mon Mar 28, 2016 1:09 am

Okay, change of plan. I'm starting from scratch, this time cars will be converted from other games like Real Racing 3, Shift 2 Unleashed, Simraceway ETC, the default cars will be hidden using the .info method (except the Cab and the Mustang, since I will replace those). I'm also working to simulate handling from NFS Most Wanted 2012 (tap brake to slide) and camera views. As for the traffic, I have already run into a problem with one car, the game complains that WHL0 is totally missing even though I have it named perfectly in the .pkg
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Postby FXANBSS » Mon Mar 28, 2016 2:31 am

What about make the cars unlockables instead of removing almost every default car? I mean, do not remove the default cars, just replace them.

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Postby BUGATTIMAN253MPH » Mon Mar 28, 2016 3:02 am

What about make the cars unlockables instead of removing almost every default car? I mean, do not remove the default cars, just replace them.
If I replaced the default cars they will change for every track, whereas if I hid the default cars, you won't be chased by Shelby Cobra's instead of LTV's in the blitz race featured on Sajmon's latest track.
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Postby BIGzee » Tue Mar 29, 2016 4:49 pm

simulate handling from NFS Most Wanted 2012 (tap brake to slide)
Do grab some of that 'rear-bias' code from my A45 AMG (Pandora's Box :P). Only slightly increase the rear wheels' inertia. Heavier vehicles can have the front wheels' friction set somewhere close to 3.x and vice versa for lighter dudes. This is the closest i could get to making a 'Tap to brake + oversteer' effect from mw12, being 'mm2 style' arcade at the same time. Check it out if it works

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Postby BUGATTIMAN253MPH » Tue Mar 29, 2016 5:53 pm

These are the current cars:

The Mustang GT from Real Racing 3
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The Audi TT RS from Real Racing 3
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And the Beetle Turbo from Simraceway
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Almost forgot I had the wheel inertia values. I've got tab brake to slide working on the Mustang and the Beetle, I'm still developing for the TT.
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Postby sajmon14 » Tue Mar 29, 2016 7:29 pm

Beautiful cars :)

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Postby Franch88 » Tue Mar 29, 2016 8:19 pm

Looks like it's going to look better with the different models choosing, good work so far. :wink:
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Postby BUGATTIMAN253MPH » Thu Mar 31, 2016 12:55 am

Panoz GTR-1 (It was gonna be the Abruzzi originally, but I felt the GTR-1 was so iconic to the MM series, so I'm planning to release the Abruzzi as a separate vehicle some time)
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Shelby Cobra 427 (I made an awesome flames paint job)
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