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Posted: Mon Aug 10, 2015 10:35 pm
by Jeremiahjobling
That looks good!

Posted: Tue Aug 11, 2015 2:14 pm
by Imsocool9100
When you realease it? :D

Posted: Tue Aug 11, 2015 2:27 pm
by KingAndy
Hopefully today or tomorrow.

Posted: Tue Aug 11, 2015 4:45 pm
by e-cobra
That's an amazing model! :D

Posted: Tue Aug 11, 2015 5:28 pm
by Imsocool9100
Oh yeah! I cant wait it!!! :o

Posted: Tue Aug 11, 2015 9:11 pm
by sajmon14
Very nice work :D

Posted: Tue Aug 11, 2015 9:36 pm
by BIGzee
Nice one, KingAndy :). Same idea would've worked with _fa puddle making too. Best part is this doesn't interfere with other graphic mods :o

Posted: Wed Aug 12, 2015 4:21 pm
by KingAndy
Thanks. @BIGzee: for a long time I wanted my mod not to replace any of the existing graphic enhancing mods but to work together with them, so I've been careful to avoid replacing the best features of them. That's why I didn't made any new asphalt or sidewalks textures apart the SF highway one since Shader Mod already improves them a lot, no new sky textures since there's already plenty of mods doing that, etc. Of course some textures and such will replace things those other mods also replace (e.g.: the grass) but not a big deal, since my mod will be unlocked, everybody can delete the features undesired. :)

Posted: Fri Aug 14, 2015 3:20 pm
by Imsocool9100
Cool thing!! :)

Posted: Fri Aug 14, 2015 6:03 pm
by KingAndy
I just need to fix a few bugs on the Hyatt Regency model from the alpha version and also some stuff on the Gherkin and it's good to go. Also, to make this mod git better in game, the subway train coming from call of duty will NOT be included on this mod. BUT, I'll release it as a separate mod. :)

At the moment I'm in vacation but my laptop is here with me, soon I'll finish it but it will take some more time. Don't worry, both mods and the 8 track from GTA SA will eventually be released soon.

Posted: Tue Aug 18, 2015 1:27 pm
by BIGzee
Also, to make this mod git better in game, the subway train coming from call of duty will NOT be included on this mod
Why not ? It doesn't crash the game in my PC. Also nice to hear it's releasing alongside the 8 track. Does it come with the BAI ?

Posted: Tue Aug 18, 2015 1:37 pm
by KingAndy
The underground train will be released separately because it doesn't fit in the game. The idea of this mod is no longer to improve a lot a few features of the game making it look strange, but instead improve a few things, keeping the game style. Well, that high poly train didn't really fit on the game but since it's a cool feature I'll release it, just not as part of this mod.

About the 8-track, it won't include the Bai, unfortunately, because it wasn't working properly and caused a lot of crashes and lag for unknown reasons.

Posted: Tue Oct 13, 2015 9:31 pm
by KingAndy
I finally finished the final 0.3 beta version, wich basically includes all the features said until now on this topic and some bug fixes. It also includes a Revisited v5 compatibility mod, so dummiesboy's addons to London can coexist with the Gherkin. Also, the high poly underground train is NOT featured on the final version, I'll release it later as a separate mod. Finally, I think I already said it before but the textures were edited and resized to a lower resolution in order to the mod fit better in the game. While Franch88 tests it and releases it here on MM2X, you can check a lot of in-game screenshots here: https://sites.google.com/site/kingandym ... hd/gallery.

Posted: Tue Oct 13, 2015 11:07 pm
by Franch88
About time, you've done a very good work so far. :)

Posted: Sat Oct 17, 2015 12:38 am
by KingAndy
Midtown Madness 2 HD Beta is now availiable to download from MM2X, here.

By the way, the files are unlocked, feel free to check out everything and customize the features as you prefer.