MM2 HD

0.3 Beta version released

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Postby Jeremiahjobling » Mon Aug 10, 2015 10:35 pm

That looks good!

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Postby Imsocool9100 » Tue Aug 11, 2015 2:14 pm

When you realease it? :D

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Postby KingAndy » Tue Aug 11, 2015 2:27 pm

Hopefully today or tomorrow.
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Postby e-cobra » Tue Aug 11, 2015 4:45 pm

That's an amazing model! :D
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Postby Imsocool9100 » Tue Aug 11, 2015 5:28 pm

Oh yeah! I cant wait it!!! :o

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Postby sajmon14 » Tue Aug 11, 2015 9:11 pm

Very nice work :D

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Postby BIGzee » Tue Aug 11, 2015 9:36 pm

Nice one, KingAndy :). Same idea would've worked with _fa puddle making too. Best part is this doesn't interfere with other graphic mods :o
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Postby KingAndy » Wed Aug 12, 2015 4:21 pm

Thanks. @BIGzee: for a long time I wanted my mod not to replace any of the existing graphic enhancing mods but to work together with them, so I've been careful to avoid replacing the best features of them. That's why I didn't made any new asphalt or sidewalks textures apart the SF highway one since Shader Mod already improves them a lot, no new sky textures since there's already plenty of mods doing that, etc. Of course some textures and such will replace things those other mods also replace (e.g.: the grass) but not a big deal, since my mod will be unlocked, everybody can delete the features undesired. :)
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Postby Imsocool9100 » Fri Aug 14, 2015 3:20 pm

Cool thing!! :)

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Postby KingAndy » Fri Aug 14, 2015 6:03 pm

I just need to fix a few bugs on the Hyatt Regency model from the alpha version and also some stuff on the Gherkin and it's good to go. Also, to make this mod git better in game, the subway train coming from call of duty will NOT be included on this mod. BUT, I'll release it as a separate mod. :)

At the moment I'm in vacation but my laptop is here with me, soon I'll finish it but it will take some more time. Don't worry, both mods and the 8 track from GTA SA will eventually be released soon.
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Postby BIGzee » Tue Aug 18, 2015 1:27 pm

Also, to make this mod git better in game, the subway train coming from call of duty will NOT be included on this mod
Why not ? It doesn't crash the game in my PC. Also nice to hear it's releasing alongside the 8 track. Does it come with the BAI ?
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Postby KingAndy » Tue Aug 18, 2015 1:37 pm

The underground train will be released separately because it doesn't fit in the game. The idea of this mod is no longer to improve a lot a few features of the game making it look strange, but instead improve a few things, keeping the game style. Well, that high poly train didn't really fit on the game but since it's a cool feature I'll release it, just not as part of this mod.

About the 8-track, it won't include the Bai, unfortunately, because it wasn't working properly and caused a lot of crashes and lag for unknown reasons.
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Postby KingAndy » Tue Oct 13, 2015 9:31 pm

I finally finished the final 0.3 beta version, wich basically includes all the features said until now on this topic and some bug fixes. It also includes a Revisited v5 compatibility mod, so dummiesboy's addons to London can coexist with the Gherkin. Also, the high poly underground train is NOT featured on the final version, I'll release it later as a separate mod. Finally, I think I already said it before but the textures were edited and resized to a lower resolution in order to the mod fit better in the game. While Franch88 tests it and releases it here on MM2X, you can check a lot of in-game screenshots here: https://sites.google.com/site/kingandym ... hd/gallery.
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Postby Franch88 » Tue Oct 13, 2015 11:07 pm

About time, you've done a very good work so far. :)
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Postby KingAndy » Sat Oct 17, 2015 12:38 am

Midtown Madness 2 HD Beta is now availiable to download from MM2X, here.

By the way, the files are unlocked, feel free to check out everything and customize the features as you prefer.
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