MM1 + MM2 colors pack

Both in progress

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NiAlBlack
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MM1 + MM2 colors pack

Postby NiAlBlack » Sat Feb 04, 2012 12:33 am

This is an upcoming mod I'm working on. A beta is released. Get it here! Also check out the facebook-page.

Here's a progress list:

MM1:
1 Ford Mustang Cruiser - multiple paintjobs don't seem to work
2 Ford Mustang GT - done (racing stripes paintjob not updated yet)
3 Ford F-350 - done
4 VW New Beetle - done
5 Audi TT - in progess using Toty's conversion
6 City Bus - done
7 Doubledecker Bus - in progess using Toty's conversion
8 Aston Martin - in progess using Toty's conversion
9 Ford Mustang Fastback - done (black needs some fixes)
10 Freightliner Century - done (orange signal lights have to get fixed)
11 Panoz Roadster - done
12 Mini Cooper Classic - in progess using Toty's conversion
13 Light Tactical Vehicle - not available yet
14 American LaFrance Fire Truck - not available yet
15 Silver Eagle Fire Truck - not available yet
16 Cadillac Eldorado - done (still needs some fixes)
17 1959 Cadillac - not available yet
18 VW New Beetle Dune - in progess using Toty's conversion
19 VW New Beetle RSi - not available yet
20 New Mini Cooper 2000 - in progess using Toty's conversion
21 London Cab - in progess using Toty's conversion
22 Panoz GTR-1 - done
23 Moon Rover - not available yet

MM2:
1 Ford Mustang Cruiser - done (a few paintjobs haven't been added yet)
2 Ford Mustang GT - done
3 Ford F-350 - done
4 VW New Beetle - done
5 Audi TT - done (black will get some changes)
6 City Bus - done (a few paintjobs haven't been added yet; damages need to be added to the advertisements)
7 Doubledecker Bus - done
8 Aston Martin - done (black may get some changes because it seems to be too dark; headlights non-transparent)
9 Ford Mustang Fastback - done (black needs some fixes; another paintjob planned)
10 Freightliner Century - done (orange signal lights have to get fixed)
11 Panoz Roadster - done
12 Mini Cooper Classic - done (may get some changes)
13 Light Tactical Vehicle - done
14 American LaFrance Fire Truck - done
15 Silver Eagle Fire Truck - done
16 Cadillac Eldorado - done (still needs some fixes)
17 1959 Cadillac - in progress
18 VW New Beetle Dune - done
19 VW New Beetle RSi - nothing planned (already has 10 paintjobs)
20 New Mini Cooper 2000 - done
21 London Cab - done
22 Panoz GTR-1 - done
23 Moon Rover - done

Following is what I had when the topic was started. To see all go through the topic or view the album on its facebook-page.

Ford Mustang Cruiser:

Image
Image
(I got permission by the author to use this)

Ford Mustang GT:

Image
Image
Image
Image
Image
Image

Ford F-350:

Image

Image

Image

White is also included, but I guess everyone knows, how it looks. ;)

Right now I'm working on the New VW Beetle.

So please tell me what you think!

And one other thing. I want to add some kind of white stripes to the dark blue Ford Mustang GT, so it's gonna be some kind of rally car, do you think that would look better?

And because there were only 10 colors possible (the 11th is always glitchy and the game will crash) I thought about replacing the magenta paintjob with a silver one. Please vote, which one is better!!! You'll be able to vote more often because there are many cars where more than 10 colors are planned.

I already talked with dummiesboy and SuperSecret about this, so everything is permitted!
Last edited by NiAlBlack on Wed Aug 21, 2013 6:15 pm, edited 19 times in total.
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Postby Franch88 » Sat Feb 04, 2012 2:08 am

Really nice work with these new colors, they're well made. Perfect if the ones provided by Dummiesboy are included too. :)
Better don't exceed the number of 10 colors, indeed. Why not, try to add a single or double white stripe to the Ford Mustang GT blue color, and yes, is better replace magenta color with a silver color.
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Postby NiAlBlack » Sat Feb 04, 2012 2:15 am

The textures for the VW New Beetle are finished too now, I'll just have to make the pkg.
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Postby aaro4130 » Sat Feb 04, 2012 3:03 am

At first i thought tis was gonna be another n000b topic, I ended up widemouthed because the color editing is amazing !
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Postby CarLuver69 » Sat Feb 04, 2012 3:04 am

Great work, NABlack! I've always wanted extra colors for the default cars :P
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Postby dummiesboy » Sat Feb 04, 2012 3:08 am

So this is what you have been working on... very nice work! :D
Image

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Postby NiAlBlack » Sat Feb 04, 2012 3:53 am

Ok, the VW New Beetle is almost finished. But the colors are a bit more exotic ;)

Image

Next would be black, but it didn't turn out good, so I'll make this color again.

Image

Image

Image

The next one isn't finished, it's gonna be a special paintjob. Some kind of spring style. I'll put grass and Flowers on this. Well, this isn't really my taste, and it's also a bit girly, but I think when making things like paintjob then there should be something for every taste:

Image

There's just one problem with it! The wheels whobble but I don't know why... And one bug. In the selection screen you'll see white lines in the middle of the car but it doesn't matter because when driving the car it is gone!

Is it possible to see the pics now? If not just tell me!
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Postby CarLuver69 » Sat Feb 04, 2012 7:24 am

Did you make sure that you centered the axis for all of the objects when exporting? And as a tip, DO NOT generate the MTX files for the wheels. Leave all of that stuff alone, and don't put the ":m" suffix at the end of the wheels and stuff and junk.

Other than that, great work. There seems to be a troubled area up front over by the top of the front quarter panel and the hood, it seems the textures aren't blending very well. Only green blends in like it should.

About the white lines, the textures for the Beetle were poorly done. It's most notable in the back, for sure, because the textures are obviously split in half and for whatever reason, there's a thin line on the very last pixel row that almost looks like it got half deleted or something. I got bored and fixed a couple of them, nothing but filling in same colored pixels.

Great work!
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Postby cars88 » Sat Feb 04, 2012 9:52 am

Great work! looks very nice.
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Postby sajmon14 » Sat Feb 04, 2012 11:29 am

Nice paintjobs, but can you fix the rear windshield bug on non-police Mustang?

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Postby NiAlBlack » Sat Feb 04, 2012 12:56 pm

Nice paintjobs, but can you fix the rear windshield bug on non-police Mustang?
I could try to use the cruiser's pkg. Then I can use completely transparent Textures for the sirens. But will the horn work?
Did you make sure that you centered the axis for all of the objects when exporting? And as a tip, DO NOT generate the MTX files for the wheels. Leave all of that stuff alone, and don't put the ":m" suffix at the end of the wheels and stuff and junk.

Other than that, great work. There seems to be a troubled area up front over by the top of the front quarter panel and the hood, it seems the textures aren't blending very well. Only green blends in like it should.

About the white lines, the textures for the Beetle were poorly done. It's most notable in the back, for sure, because the textures are obviously split in half and for whatever reason, there's a thin line on the very last pixel row that almost looks like it got half deleted or something. I got bored and fixed a couple of them, nothing but filling in same colored pixels.

Great work!
I centered the axis, so thats not the problem, but I'll try to remove the generated .mtx files.

And the textures have blending problems because it's in the textures itself and these textures were made when I did not have that much experiance with it, I just didn't fix the head- and backlights and also not the windows. The fixes have been done yesterday. Possibly I'll redesign most of them ;)
Last edited by NiAlBlack on Fri Mar 16, 2012 1:57 am, edited 1 time in total.
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Postby NiAlBlack » Sat Feb 04, 2012 1:31 pm

Ok, the whobble bug is fixed, but is was only a texture mapping bug.

And CarLuver69, I think more than only the green paintjob look good. Compare to the blue default paintjob, it is also very white on the front. Just a few should be redone
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Postby sajmon14 » Sat Feb 04, 2012 6:33 pm


I could try to use the cruiser's pkg. Then I can use completely transparent Textures for the sirens. But will the horn work?
No just edit one material, the rear windshield uses some vl texture wich is assigned to wrong body part

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Postby CarLuver69 » Sat Feb 04, 2012 9:31 pm

Ask DB if you can use the fixed cars from Revisited to fix your cars. That way we don't have any conflict issues with ones such as the Mustang. I'm not sure if any other cars were fixed in Revisited, but I know there will be a couple that are fixed.
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Postby NiAlBlack » Sat Feb 04, 2012 11:40 pm

Ask DB if you can use the fixed cars from Revisited to fix your cars. That way we don't have any conflict issues with ones such as the Mustang. I'm not sure if any other cars were fixed in Revisited, but I know there will be a couple that are fixed.
Oh yes, the Ford Mustang GT is fixed in his mod. I think I can just use these files cuz he said I should just credit him and then it's fine!
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