Midtown Madness 2 Menu Mod - Midtown Madness 1 style!

This WILL be completed

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Triple_X
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Postby Triple_X » Wed Jan 19, 2011 10:27 pm

also i thought the mm1 menus where like kind of blurred :roll:
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CarLuver69
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Postby CarLuver69 » Thu Jan 20, 2011 12:11 am

I was hoping I wouldn't hit any roadblocks, but it seems I already hit one! I tried moving the vehicle description, but it doesn't move it - it only moves the rollover text! And if I try replacing everything that uses those coordinates (40,396) with the new one I created (35,378) it crashes the game. :(
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whoami
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Postby whoami » Sat Jan 22, 2011 12:41 pm

Cool mod, I love MM1 because of it's menu :oops: !
All the best, and wish that you don't get more roadblocks :)

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CarLuver69
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Postby CarLuver69 » Mon Jan 24, 2011 7:09 am

Production of this mod has not stopped, I just haven't had the time to do anything. Sorry!
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StanOfGB
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Postby StanOfGB » Mon Jan 24, 2011 3:44 pm

lol you don't have to keep apologizing, we know that people have lives outside of mm2 :wink:

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Postby CarLuver69 » Wed Feb 02, 2011 4:50 am

I'm stumped. The files I mentioned (Menu.csv and Widget.csv) are only used to place the images you see in the menus (Race Records, Quick Race, etc.)

Therefore, I cannot move the generated game text in order to make this mod what I truly want it to be. There has to be a file that controls generated text positions that I'm missing here! :(

The only other place I can think of that places generated game text is the EXE and ICD...which have never been modified before. I guess I'm going to have to compromise.