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Midtown Madness 2 Hot Pursuit/Most Wanted

Posted: Tue Sep 07, 2010 7:45 pm
by Lacsek23
I ask ideas what should grow how to the manner.

Posted: Tue Sep 07, 2010 7:47 pm
by StanOfGB
Umm that doesn't make sense. I think we need a better translation

Posted: Tue Sep 07, 2010 8:03 pm
by mm2star
What do you mean? Use the translator from google. Search ''hungary language to english translation'' and then type what you were saying on the translator and paste it.

Posted: Tue Sep 07, 2010 9:36 pm
by Franch88
Maybe you want to know if is possible have the police cars speech when they chase you, like is in some NFS games? That's not possible to do in MM2; I know that in MM1 can be heard a policeman speech.

Posted: Thu Dec 27, 2012 1:29 pm
by Lacsek23
Today I finished this mod and now you can download it :D

Link:
https://docs.google.com/file/d/0BwhlHg3 ... U0R2s/edit

Posted: Thu Dec 27, 2012 4:30 pm
by zoot
Looks like a decent mod.

Image

Posted: Thu Dec 27, 2012 5:30 pm
by whoami
Nice! I'll be downloading this!

Posted: Fri Dec 28, 2012 11:44 am
by Lacsek23
Thanks for the praise 8). This is my first mod. Yesterday I started the second version. The first car is the Ford Focus ST from NFSMW (2012):
https://imageshack.us/f/528/focusst1.jpg/
https://imageshack.us/f/13/focusst2.jpg/
And the new license plate:
https://imageshack.us/f/21/licenseplatep.jpg/

Posted: Fri Dec 28, 2012 11:31 pm
by Franch88
This can't be called a mod, it's more a big carpack of the cars from a game, the only mod aspects are the new traffic and cop cars (these last too much detailed for the purpose, though). However, the done work is impressive converting them all, getting enough good results. Good for the surprise releasing effect.
But, is better have add-on cars stand-alone and choose which download and drive, the ones where you're interested. Then, usually there's more overall refining quality and other features like the dashboard. Then, MM2 always pains crashes because of too much added add-on cars (good for the separated .info files because of this, but using only a bunch of them per time it's like use the stand-alone add-on cars, so essentially to the user doesn't change the way of using add-on cars).

Posted: Sat Dec 29, 2012 8:16 am
by whoami
From MW: 2012? Cool! The cars' quality is awesome (src: I have the game)! :)

Posted: Sun Jan 20, 2013 8:13 pm
by Lacsek23
I made 2 cars and nowadays I working on the traffic. I try converting traffic cars from Driver San Francisco. Here the playable cars:

Ford Focus ST
https://imageshack.us/f/543/midtown2201301162126061.png/
Ford F-150 SVT Raptor
https://imageshack.us/f/833/midtown2201301162009206.png/

Posted: Sat Feb 09, 2013 8:12 pm
by Lacsek23

Posted: Sat Feb 09, 2013 10:44 pm
by Franch88
It's still a bad idea make such big mods, that's more a big carpack, BTW... It's not appropriate to the game, too... The traffic cars models look still too much high polygons, because of them will be easy get game crashes during the gameplay loading. Normals problems on the NFS Most Wanted cars models are visible.
Those look to be the lower details models of the Driver San Francisco cars. FYI the traffic cars of that game are also player cars, since it's part of its gameplay be able to switch to any traffic car and drive it.

Posted: Sun Feb 10, 2013 3:12 am
by zoot
I like the traffic and the two new cars. Keep going!

Posted: Sun Feb 10, 2013 3:42 am
by Seahawk
Good, work is good! :)