e-cobra's tracks
Something new
- e-cobra
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Thanks; I also made a TRAIN_ object and London's underground train followed that path. Now what file specifies the train's pkg model and its speed?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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- Franch88
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Good work with the track. Put some caring in having precise roads and intersections, all it's looking kinda deformed.
The each moving object pathset (train, ferry, etc.) types has an its speed, collision aspects and other, they can't be edited. The PKG object to use is specified in the same .pathset file, editable with the apposite tool of MM2 City Toolkit.
About how many polygons MM2 can hold for cities, or to better say, what's the maximum number of polygons and vertices that the game can manage, it would still be unknown. I think that's something like two complete SF cities, and must be said that it mainly depends by the use of the screen resolution, higher it is and it's like less polygons the game can manage.
The each moving object pathset (train, ferry, etc.) types has an its speed, collision aspects and other, they can't be edited. The PKG object to use is specified in the same .pathset file, editable with the apposite tool of MM2 City Toolkit.
About how many polygons MM2 can hold for cities, or to better say, what's the maximum number of polygons and vertices that the game can manage, it would still be unknown. I think that's something like two complete SF cities, and must be said that it mainly depends by the use of the screen resolution, higher it is and it's like less polygons the game can manage.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- e-cobra
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Some progress:
A construction site that will be placed in a particular place:
The animated EMU which you'll (probably) see following a predefined path.
Scratch-built tree:
Second tree:
PS: If you don't like Zmodeler screenshots, I'll avoid posting them.
A construction site that will be placed in a particular place:
The animated EMU which you'll (probably) see following a predefined path.
Scratch-built tree:
Second tree:
PS: If you don't like Zmodeler screenshots, I'll avoid posting them.
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- ettieapple
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- Franch88
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Nice objects, good luck with the making of the track. ZModeler screenshots are ok, the important is show something that's worth to be shown.
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- e-cobra
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I was really bored of everything so I started making random stuff in ZM, and after a few hours, this was the result:
This is basically a desert-type place with less vegetation. Black lines show ROADS_. They will have same texture as the rest of the place, to create an illusion that vehicles are moving on their own will. Red line shows a tunnel from which trains will pass.
I tested it some time ago with a few roads and it worked. Currently there are NO bugs at all.
This is basically a desert-type place with less vegetation. Black lines show ROADS_. They will have same texture as the rest of the place, to create an illusion that vehicles are moving on their own will. Red line shows a tunnel from which trains will pass.
I tested it some time ago with a few roads and it worked. Currently there are NO bugs at all.
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
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Good result, this is a new track, right? Waiting for in-game screenshots of it with textures.
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- e-cobra
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Yes, this is a new track that I started a day before yesterday. Now there are a few bugs, but easily solve-able.
This picture doesn't show much. Bad angle- realizing now.
Road texture- yet to be modified.
EDIT:
This picture doesn't show much. Bad angle- realizing now.
Road texture- yet to be modified.
EDIT:
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
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Good result showed in the screenshots. That problem with the traffic driving can be solved splitting more the roads polygons, so it'll stay more on the road, but still could be noticed a weird driving of them. Another important thing is that the intersections must be completely flat, don't let them follow the landscape irregolarities; you can see this in the default SF city, for example. You should write "disasters" on the board.
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- ettieapple
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- HummersRock
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Nice stuff man. There things that need to be fixed/modified some but it looks like you're on the right track.
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- e-cobra
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Those mountains are no more because there were way too many bugs.. Traffic cars flew at their will, player's car sank into infinity due to bad bound and much more...
Now there's a problem. The railway track seen there is a PH_ type object. Before separating objects (when there were no ROADS_ or traffic), it had functional bound, but however after making ROADS_ this is the result.
Also sometimes random parts turn violet or blue and act like as if reflection map is applied to them, but it is not!
Now there's a problem. The railway track seen there is a PH_ type object. Before separating objects (when there were no ROADS_ or traffic), it had functional bound, but however after making ROADS_ this is the result.
Also sometimes random parts turn violet or blue and act like as if reflection map is applied to them, but it is not!
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]