e-cobra's tracks

Something new

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cars88
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Postby cars88 » Fri Oct 05, 2012 4:52 pm

Nice! Good luck with it :D
[img]https://i33.servimg.com/u/f33/15/53/63/67/sans_t10.png[/img]

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Postby e-cobra » Fri Oct 05, 2012 6:35 pm

Thanks; I also made a TRAIN_ object and London's underground train followed that path. Now what file specifies the train's pkg model and its speed?
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Postby Franch88 » Fri Oct 05, 2012 9:40 pm

Good work with the track. Put some caring in having precise roads and intersections, all it's looking kinda deformed.

The each moving object pathset (train, ferry, etc.) types has an its speed, collision aspects and other, they can't be edited. The PKG object to use is specified in the same .pathset file, editable with the apposite tool of MM2 City Toolkit.
About how many polygons MM2 can hold for cities, or to better say, what's the maximum number of polygons and vertices that the game can manage, it would still be unknown. I think that's something like two complete SF cities, and must be said that it mainly depends by the use of the screen resolution, higher it is and it's like less polygons the game can manage.
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Postby e-cobra » Wed Oct 10, 2012 3:15 pm

Some progress:
A construction site that will be placed in a particular place:
Image

The animated EMU which you'll (probably) see following a predefined path.
Image

Scratch-built tree:
Image

Second tree:
Image

PS: If you don't like Zmodeler screenshots, I'll avoid posting them. :D
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby ettieapple » Wed Oct 10, 2012 4:03 pm

that looks nice!
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Postby Franch88 » Wed Oct 10, 2012 9:08 pm

Nice objects, good luck with the making of the track. ZModeler screenshots are ok, the important is show something that's worth to be shown. :wink:
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Postby e-cobra » Wed Nov 07, 2012 3:36 pm

I was really bored of everything so I started making random stuff in ZM, and after a few hours, this was the result:
Image
This is basically a desert-type place with less vegetation. Black lines show ROADS_. They will have same texture as the rest of the place, to create an illusion that vehicles are moving on their own will. Red line shows a tunnel from which trains will pass.

I tested it some time ago with a few roads and it worked. Currently there are NO bugs at all.
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Postby Franch88 » Wed Nov 07, 2012 9:52 pm

Good result, this is a new track, right? Waiting for in-game screenshots of it with textures.
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Postby e-cobra » Thu Nov 08, 2012 10:35 am

Yes, this is a new track that I started a day before yesterday. Now there are a few bugs, but easily solve-able.

Image
This picture doesn't show much. Bad angle- realizing now. :doh:
Road texture- yet to be modified.

EDIT:
Image
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Postby Franch88 » Thu Nov 08, 2012 10:13 pm

Good result showed in the screenshots. That problem with the traffic driving can be solved splitting more the roads polygons, so it'll stay more on the road, but still could be noticed a weird driving of them. Another important thing is that the intersections must be completely flat, don't let them follow the landscape irregolarities; you can see this in the default SF city, for example. You should write "disasters" on the board.
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Postby ettieapple » Fri Nov 09, 2012 2:39 pm

looks funny
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Postby sajmon14 » Fri Nov 09, 2012 3:38 pm

Good luck with your track :)

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Postby HummersRock » Sun Nov 11, 2012 4:54 am

Nice stuff man. There things that need to be fixed/modified some but it looks like you're on the right track.
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Postby whoami » Sun Nov 11, 2012 5:04 am

Nice stuff man. There things that need to be fixed/modified some but it looks like you're on the right track.
Yeah, the right track. :P Cool!
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Postby e-cobra » Sat Nov 17, 2012 1:08 pm

Those mountains are no more because there were way too many bugs.. :frown2: Traffic cars flew at their will, player's car sank into infinity due to bad bound and much more...

Now there's a problem. The railway track seen there is a PH_ type object. Before separating objects (when there were no ROADS_ or traffic), it had functional bound, but however after making ROADS_ this is the result.

Image

Also sometimes random parts turn violet or blue and act like as if reflection map is applied to them, but it is not! :|
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]