SIREN0 SIREN1 objects not working :(
- The_Most_Wanted
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SIREN0 SIREN1 objects not working :(
Hi all iam new here i have a big problem the SIREN0 SIREN1 objects not working what should i do to make them work in the game? please some one help me!!
- e-cobra
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Hi, welcome here.
What happens when you press horn button? Does the game crash? If yes, make sure you have a corresponding 'addonvehicletypes.ar' (or whatever its called) file with your vehicle's basename.
If sirens don't crash game, then make sure SIREN0 and SIREN1 objects' axis is centered.
For details, see this.
What happens when you press horn button? Does the game crash? If yes, make sure you have a corresponding 'addonvehicletypes.ar' (or whatever its called) file with your vehicle's basename.
If sirens don't crash game, then make sure SIREN0 and SIREN1 objects' axis is centered.
For details, see this.
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- The_Most_Wanted
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Hi e-cobra the game didnot crash and iam not centered the SIREN0 SIREN1 objects but iam working on nfs most wanted mod so the cop cars in most wanted have more than 4 sirens (i mean make the cop car have many cop lights) in mm2 so what happened if i centered these objects?
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- e-cobra
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MM2 cars can't have more than 4 "SIREN" objects. If you make more faces for same objects, then the axis of that object will be somewhere in the center of the different faces (parts), somewhere inside the car. So, like headlight objects, the axis defines the position where glowballs (light; I said glowball because they look so) appear and if axis is inside the car, siren light will not be visible, as it is inside the car.
Just an example of what I'm saying here.
Just an example of what I'm saying here.
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- e-cobra
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As Silent1Unknown's tutorial says, use of SIREN0 and SIREN1 is 'mysterious'. Maybe its just a different name to the siren light bar. and they cannot be made to glow.The cop car have SRN0 SRN1 SRN2 SRN3 SIREN0 SIREN1 together and i had seen from some one have a list have more than these objects,how to make SIREN0 & SIREN1 glowing with SRN0 SRN1 SRN2 SRN3?:)
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SIREN0 and SIREN1 are UNUSED objects. Add SRN0 SRN1 SRN2 and SRN3 with the H:m prefix, center axis, and export to game.
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- The_Most_Wanted
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Hi guys if you import the fire truck in zmodeler you will see the SIREN0 SIREN1 objects with SRN0 SRN1 SRN2 SRN3 and what are you mean ' mysterious'?
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Iam sure SIREN0 SIREN1 objects will glow if i made every thing right iam just want to the correct steps and correct names of it
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- Franch88
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Some of us already know how are the things about this.
As already said, the SIREN0 and SIREN1 objects are really unused. The real used ones are the other 4 SRN0, SRN1, SRN2 and SRN3 objects, with the ":m" suffix for the generating of the respective .mtx files, the one that's really required for the game, being just a light glow placer. The exact thing is with the unused HLIGHT object and the used HEADLIGHT0 and HEADLIGHT1 objects.
These unused objects are just leftovers from MM1, where they're used instead of the other objects, introduced with MM2. The main in-game visive difference between them are that in MM1 the lights glows have a flattened look, exactly like their objects, instead in MM2 they have a volumetric look and the size increasing and decreasing variation on the camera view moving.
As already said, the SIREN0 and SIREN1 objects are really unused. The real used ones are the other 4 SRN0, SRN1, SRN2 and SRN3 objects, with the ":m" suffix for the generating of the respective .mtx files, the one that's really required for the game, being just a light glow placer. The exact thing is with the unused HLIGHT object and the used HEADLIGHT0 and HEADLIGHT1 objects.
These unused objects are just leftovers from MM1, where they're used instead of the other objects, introduced with MM2. The main in-game visive difference between them are that in MM1 the lights glows have a flattened look, exactly like their objects, instead in MM2 they have a volumetric look and the size increasing and decreasing variation on the camera view moving.
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Huh? Where do you see that I mean that? Essentially I mean to use only the 4 SRN0, SRN1, SRN2 and SRN3 objects, the 2 SIREN0 and SIREN1 objects, no. In MM2 the 2 SIREN0 and SIREN1 objects have no function.
In-game are indeed visible 4 glows for the cop cars lights, and they're indeed made by those 4 objects.
In-game are indeed visible 4 glows for the cop cars lights, and they're indeed made by those 4 objects.
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I've checked that car .pkg file and it's indeed so. Now I have no idea of why the sirens on that car works with only those two objects, but however hasn't been so with you, otherwise you hadn't posted this topic.
Just do this, use all the 6 objects, the sirens will absolutely have to work in-game, getting 4 glows colored as you've decided from the colors of the materials assigned to those objects. Don't forget the adding of your car basename in the vehtypes.csv file, that has to be put in a separated .ar file.
Just do this, use all the 6 objects, the sirens will absolutely have to work in-game, getting 4 glows colored as you've decided from the colors of the materials assigned to those objects. Don't forget the adding of your car basename in the vehtypes.csv file, that has to be put in a separated .ar file.
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- The_Most_Wanted
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Hi all when i had imported the mustang cruiser i saw the SIREN0 SIREN1 objects were black or textured why?
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