how to get my own car ingame?

i can't get the car i made ingame

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

how to get my own car ingame?

Postby ettieapple » Mon Dec 27, 2010 11:03 am

i made my own "car", but it won't work ingame.

the car stays in the selection screen but when i want to race, mm2 crashes and i see only a black screen.

please help my :(

i used zmodeler2 to make it.
ps. i would put a screenshot but i dont know how to do that
:oops:
Last edited by ettieapple on Mon Dec 27, 2010 2:00 pm, edited 1 time in total.

User avatar
whoami
MM2X Very Active User
MM2X Very Active User
Posts: 1370
Registered for: 13 years 6 months
Location: Has been located.
Contact:

Postby whoami » Mon Dec 27, 2010 12:26 pm

To put a screenshot, press "PrintScreen" and minimize the game.
Then open up MS Paint and press Ctrl+V to paste. Then save it and upload it.
[color=white]Nobody told me MM2 works on Windows 10![/color]

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

Postby ettieapple » Mon Dec 27, 2010 1:57 pm

and how to upload it here?

and have you got an answer to my problem :?:

User avatar
Triple_X
MM2X Very Active User
MM2X Very Active User
Posts: 1865
Registered for: 14 years 1 month
Location: Gjakova, Kosovo
Contact:

Postby Triple_X » Mon Dec 27, 2010 3:45 pm

first of all you need to finish the car with zmodeler 1 (export it .pkg) , cuz zmodeler 2 doesn't support the .pkg format

probably this is the problem
[color=white][b][u]MM2X Awards : [/u][/b]

[img][/img] | Funniest Active Member [/color]

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

Postby ettieapple » Mon Dec 27, 2010 4:07 pm

ah, thanks :oops:

User avatar
Triple_X
MM2X Very Active User
MM2X Very Active User
Posts: 1865
Registered for: 14 years 1 month
Location: Gjakova, Kosovo
Contact:

Postby Triple_X » Mon Dec 27, 2010 4:13 pm

save the 3D model as OlD Z3d file in zmodeler 2 and open it in zmodeler 1 this way you wont loose the materials in material editor and you'll have a right UV Mapping ;)
[color=white][b][u]MM2X Awards : [/u][/b]

[img][/img] | Funniest Active Member [/color]

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

Postby ettieapple » Mon Dec 27, 2010 6:07 pm

ok, now i made a car with zmodeler1, but when i put the car ingame the loading bar stucks :cry:
and when i put it out the game, everything works normal

User avatar
StanOfGB
MM2X Super Active User
MM2X Super Active User
Posts: 2415
Registered for: 16 years 6 months
Location: Toronto, Canada

Postby StanOfGB » Mon Dec 27, 2010 6:17 pm

Your car isn't made properly.

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

Postby ettieapple » Mon Dec 27, 2010 7:17 pm

i checked everything but i cant find any problems

Zac4084
MM2X Super Active User
MM2X Super Active User
Posts: 4058
Registered for: 15 years 2 months
Location: England
Contact:

Postby Zac4084 » Mon Dec 27, 2010 7:34 pm

Could you upload the Z3D + AR?
Image

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 9 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Mon Dec 27, 2010 8:41 pm

Your own made car has some problem with other files I guess, if the game is able to load it while first loading and you can select and see the model in the vehicle selection menu there shouldn't be anything wrong with the model converting and .pkg file exporting. But, how have you really done this if you've used ZModeler 2? It doesn't support MM2... And why exporting it with ZModeler 1, the only possible way, now let crash the game?
A screenshot won't help, you need to upload at least the .ar file to let it do checks, so we'll also see what you've really done...
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 8 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Mon Dec 27, 2010 9:29 pm

If it crashes when loading the city, that means it's an issue with the bound for the car, or it's just flat out missing. Make sure you have a bound.
Image

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

Postby ettieapple » Tue Dec 28, 2010 11:02 am

the loading bar stucks on the loading screen of the game, not when the city is loading. and i have made a bound

i saved the car as an old z3d file, used the AUD and TUNE files from another car, made it as an AR. file and put it in the mm2 folder.

i saw there came no files in the BOUND and GEOMETRY folders automatically when i used zmodeler2.
when i used zmodeler1 there will came files in, but the whole game wouldn't load anymore

in the selection screen you could only see the name of the car and not the car self or the JPG things.

how do you upload things to here?

User avatar
ettieapple
MM2X Active User
MM2X Active User
Posts: 516
Registered for: 14 years 3 months
Location: Frysl?n, The Netherlands

Postby ettieapple » Tue Dec 28, 2010 12:19 pm

ok, i dont know what on earth i have changed, but now the game loads again until i want to drive. the problem is the same as in the begin. you can see the cars name, but no preview or the JPG things.

there are files in the bound and geometry folders. i think i forgot an important thing.

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 8 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Tue Dec 28, 2010 1:27 pm

Ok, I know the problem now. First of all, make sure all files have the same basename. For example, mycar.info, mycar_dash.anode, etc every file except textures and sounds need your basename.
When you make sure all of that is good, open the info file with notepad and make sure the basename category at the top has the same name as your files. With my example, you would put mycar in that section.
Image