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Posted: Wed May 18, 2016 9:20 pm
by Deanna_Troi
I just downloaded the MM2 Heap Patcher of SuperSecret's, but the files are corrupted, I cannot even extract it, any solutions to this problem?

P.S. Although I also downloaded the heap .exe fixes of other authors and they work. Good work, guys! :D

Posted: Wed May 18, 2016 9:53 pm
by BUGATTIMAN253MPH
You're back Deanna_Troi.

Posted: Wed May 18, 2016 10:16 pm
by Franch88
That's really weird, surely the file download hasn't been completed successfully. Try to download it again from MM2X and from the link posted by SuperSecret here. Use also another browser to download the file, if it's suddenly possible for you.

And yeah, welcome back Deanna_Troi! :D

Posted: Thu May 19, 2016 1:01 am
by Deanna_Troi
Thanks for the welcome back BUGATTIMAN253MPH and Franch88! :D

Yeah, this is curious, and frankly not logical. I tested the SuperSecret's Heap Patcher's 7z archive, and I get this (even though I use a different browser; I downloaded it using Firefox, Google Chrome, and Internet Explorer): ;)

Image

Posted: Thu May 19, 2016 1:57 am
by SuperSecret
I uploaded a zip version here. (indeed, for so small files I should have used zip as a first choice for better compatibility) Anyway, try updating 7zip to open the .7z file (if it's not up to date)

Posted: Thu May 19, 2016 2:34 am
by Deanna_Troi
I downloaded the zip version, and I got the files. :) Thanks SuperSecret! :D Now to the in-game testing part... ;)

P.S. Unfortunately, I have the old Windows Vista, and 7zip updates from this point forward can only be compatible with Windows 7 or later OS Systems. :(

Posted: Thu May 19, 2016 8:46 am
by Diatosta
Unfortunately, I have the old Windows Vista
I feel so, so sorry for you XD

Posted: Sun May 22, 2016 3:10 am
by Jimmy89
I don't have anymore game freezing of heap overrun with that patch, when in my garage I add some high poly cars in the game folder. However, I noticed that there's still the problem of memory allocator with some addon maps, such as Manhattan or Bay City. If there are cops, traffic and I have a medium/high poly car (especially in NYC).

Nonetheless, it's a great improvement for the game, not anymore forced to move cars from game folder to "Cars" as much as I had considering more can be stored!

Posted: Sun May 22, 2016 7:22 pm
by e-cobra
Finally something that was earlier called impossible to do. :D I'll try this mod soon with some hi poly traffic at max density. But how did Carluver find this, I mean was there any clue for the memory address of the heap anywhere?

Reply

Posted: Sat May 28, 2016 1:48 am
by garywhite1
I don't know at all how to use the whole hex thing on software. Would it be possible for someone to post the EXE files with the heap increased to different sizes? Then it would be much easier for people like me.

Posted: Sat May 28, 2016 10:24 am
by sajmon14
Look at the main page

Posted: Sat May 28, 2016 4:56 pm
by Jimmy89
Considering one can now play with high poly traffic, own car, opponents, cops and so on...while having addon mods enhancing graphics, could it mean that SF extended map could be finished, with traffic and buildings on the extended parts without game to crash?

Posted: Sat May 28, 2016 5:57 pm
by Jimmy89
I suppose it's working well against memory overrun.

Image

Five cop cars (cop cars patch), 2 Rhinos, 2 Saleen Barricade, 1 Exage (that 34mb HD car) vs my car which is also an Exage. Mods installed: RV5 graphics, MM2HD, Spectacular Sky Mod ...

Posted: Sat May 28, 2016 8:10 pm
by Franch88
Of course, the memory limit increasing involves also the using of very high resolution textures. Everything that's about the memory usage, in few words. :wink:
Considering one can now play with high poly traffic, own car, opponents, cops and so on... while having addon mods enhancing graphics, could it mean that SF extended map could be finished, with traffic and buildings on the extended parts without game to crash?
Very good question. Certainly this discover has solved that problem, but there can always be others while making that project, like those about the PSDL terrain, I assume... This is mainly up to Midas, though.

Posted: Wed Jun 01, 2016 11:44 am
by JimvanDam
I can't thank you guys anough for this! MM2 is now running under Linux Mint with wine, so no Windows OS used!
And it runs very smooth at highest resolution with only city sound effects enabled.
FINALLY, Linux can run my favourite game thanks to you guys 8)