
Midtown Madness 3: Unofficial PC porting project
Preliminary Pre-Alpha Preview Build 7 [Project inactive]
- SuperSecret
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The system I'm working on reproduces properly RPM and gears, so it can be used with original MM2 tune files. The main challenge with MM3 cars is getting the very same performances, but it can be achieved easily by fiddling with drag.



- SuperSecret
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Update: in the last month I could not work at the project because I had to study for some exams. Anyway, in the last week I resumed, I finished re-tuning the cars for the new system and started working on engine sounds. The sound scripts in the final game are compiled in binary form, but a MM3 beta Yallis sent me some time ago contains the same sound scripts written in plain text. MM3's sound scripts are made for a special sound system, flexible but quite complex, so instead of using the original scripts I will transcribe them in a simpler form, retaining the same functionality and making the required code simpler to write. MM3 engine sounds use many different sound files (10+) with many different properties, so transcribing all the cars' scripts will take a while.



- Lonely_Driver88
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- BIGzee
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Take your time. That means decelaration and exhaust sound support too, right ?
In text form, like the beta ? Wow, so sounds are flexible as well !!! Gosh, I sound like doge...so instead of using the original scripts I will transcribe them in a simpler form, retaining the same functionality and making the required code simpler to write
Last edited by BIGzee on Mon Dec 28, 2015 5:56 pm, edited 1 time in total.


Keanu Reeves chose the Red pill and started bending spoons. I chose ZModeler 1.07b and made my own Matrix.
- SuperSecret
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The sounds reproduced will be the same as in the original MM3. Anyway, transcribing the files is not necessary, the sound system is simpler than I thought initially, I will use the original beta text files without any edits. (Also, the compiled version of the beta files look practically the same as the retail version, so differences are really minimal)



- SuperSecret
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- Franch88
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FXANBSS, you're doing a big confusion...
He's talking about the beta version of MM3 for Xbox, that actually existed and was also owned by Rippance, the MM2C website owner.
MM3 for PC was never announced and probably never started to be developed or even just planned by Microsoft.
Back on topic, that easy thing sounds encouraging for the continuing of the project. Keep it up, SeuperSecret.

MM3 for PC was never announced and probably never started to be developed or even just planned by Microsoft.
Back on topic, that easy thing sounds encouraging for the continuing of the project. Keep it up, SeuperSecret.

Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- SuperSecret
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Sorry for the long wait, I had to study for several exams, and attending classes at the university also takes a lot of time, anyway I managed to understand how the city colliders work, and now they are loaded ingame, this fixes things such as stairs, I also fixed car steering and suspensions, build 5 is available here (it still requires the Data folder from Build 1) The full changelog is available in the first post and in the 7z archive.



- Diatosta
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Oh nice, was afraid for a while that this had died, good to see it didn't 

[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
- Franch88
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Welcome back, and great to read about a new update.
Keep up the long good work. 


Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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