Midtown Madness 3: Unofficial PC porting project

Preliminary Pre-Alpha Preview Build 7 [Project inactive]

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COOLGUY200
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Postby COOLGUY200 » Thu Apr 14, 2016 12:20 am

So what are the benefits of this over grabbing an .iso of MM3 and grabbing that Xbox emulator for free? Great work, however, hope it goes well. :P
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SuperSecret
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Postby SuperSecret » Thu Apr 14, 2016 1:15 am

The main benefit is that this runs more or less, while the only Xbox emulator capable of booting MM3 (XQEMU) cannot even go ingame, it only gets to menus. (and very slowly) Also with this you get better graphics than on the Xbox (for example, the facades on the Xbox use the high-detail LOD only on the ground floor, while here I enabled the high-detail LOD on the entire buildings)
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Postby jojo337 » Sun Oct 09, 2016 2:15 pm

Hi !

It works very well ! Courage for your exams and cie. !

Thanks

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SuperSecret
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Postby SuperSecret » Sun Oct 09, 2016 4:19 pm

Sorry for the late update, in these months I made some progress, even if not much, I uploaded a new build here. (the data folder is included this time)

Here's the changelog:
  • City objects:
    • Most of the objects are now loaded, albeit without collision detection, also no special effects, no leaves on trees and bushes, and many objects are not placed correctly yet
    HUD:
    • Implemented HUDMap and speedometer (both KMH and MPH)
    Misc:
    • City rendering is now more efficient (FPS could be lower due to the added objects though)
      Startup loading screen added
      The last car and camera used now are remembered
      Some key bindings can be changed in the file "Input.txt"
      Hitting ESC ingame now will load the main menu instead of quitting the game
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Postby Franch88 » Sun Oct 09, 2016 9:09 pm

Thanks for the update, it's very good that you're still active with this awesome project. :D
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Postby JFK » Sun Oct 09, 2016 9:39 pm

My game freezes when I want to play (after i select track and car in cruize mode) regardless of the settings. I tried fullscreen 1680x1050 with best textures, aswell as 640x480 windowed with worst textures.

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Diatosta
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Postby Diatosta » Mon Oct 10, 2016 5:41 pm

A thing to maybe improve. In manual (haven't tested in automatic), if you're going backwards and move into a positive gear and accelerate, the car won't stop, but instead continue to decelerate at it's usual rate. So if I want to move forwards when going backwards, I have to brake. Maybe you could make it brake?

TL;DR: Normal games brake when you're going backwards and accelerate forwards. Please make it like that?

Wait, I made this vid to illustrate what I mean:

Also another thing. Maybe add neutral gear? :P
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Postby TheOne10118 » Wed Oct 12, 2016 2:33 pm

Same problem as JFK. :(

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zoot
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Postby zoot » Wed Oct 12, 2016 7:15 pm

Game doesn't even seem to open for me at all.

Update Seems to work with Avast off

Btw, add this code when adding the Rigidbody

Code: Select all

RigidbodyName.interpolation = RigidbodyInterpolation.Interpolate;
Seems it's not set to interpolate.
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Postby carfan1061 » Wed Oct 12, 2016 11:04 pm

It's a dream come true :biggrin2: ,But down too the point: no traffic? isn't that were the madness come's :P and one bug (not sure if it's just me.) whatever colour I choose for a modded car it always gives me the default one :frown2: above all else it's quite fun :D
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One favor. Can you make a patch to slightly stretch the car,hud&mini-map because I used to play on Xbox (with a wider screen obviously) and it just seems unnatural to look at :| .Here's a comparison

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Postby sajmon14 » Thu Oct 13, 2016 7:49 am

It isn't completed yet so there cannot be traffic currently ;) And the car might feel smaller because of your resolution

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Postby Pabolo » Thu Oct 13, 2016 12:22 pm

...
Btw, add this code when adding the Rigidbody

Code: Select all

RigidbodyName.interpolation = RigidbodyInterpolation.Interpolate;
Seems it's not set to interpolate.
Where do I enter this code :?: Because I have the same problem as the previous users.

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Diatosta
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Postby Diatosta » Thu Oct 13, 2016 1:16 pm

You don't. It has to be coded in the game, something that only SuperSecret can do right now
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Postby Pabolo » Thu Oct 13, 2016 4:07 pm

Ohhh... sorry. I thought that I must add this code. Thanks for info Diatosta :)

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Postby Seahawk » Fri Oct 14, 2016 7:24 am

So, this means we will soon start modeling MM3?
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