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Re: MMClone

Posted: Fri Dec 13, 2019 4:22 pm
by DjDecibel
Recently, Aaro announced that he could release a very early pre-alpha version on 25th of December. We'll see. :)
great news!

Re: MMClone

Posted: Sun Dec 15, 2019 2:31 am
by Michaelx1
I hopes it good

Re: MMClone

Posted: Fri Dec 20, 2019 9:00 am
by aaro4130
Unfortunately won't be ready on that date. Currently there are no banger collisions, terrible physics, no races or multiplayer, etc.

Current plans: Working on optimizations, banger physics, then looking to find some new car physics.

Re: MMClone

Posted: Sat Dec 21, 2019 2:28 am
by Seahawk
Will you make reflections on breakable parts possible?

Re: MMClone

Posted: Sat Dec 21, 2019 8:04 pm
by Franch88
That's unfortunate, but keep up with improving it. :wink: Have no races and multiplayer mode is totally acceptable in a pre-alpha version.
Will you make reflections on breakable parts possible?
Surely yes, and it's not the only. Keep in mind that this is a new game made in Unity engine, which resembles the look of the original game as most as possible and uses same file formats, too. Then, for your info, that thing is now already possible in the original MM2 due to MM2Hook.

Re: MMClone

Posted: Sat Feb 01, 2020 1:30 am
by cody
Any updates, or is MMClone on hold again? I'm really hoping for a pre-alpha (or possibly beta) release sometime this year, or at the very least a standalone PSDL editor released separately.

Re: MMClone

Posted: Mon Jun 15, 2020 6:16 pm
by cody
Sorry for the double post, but I'm still waiting patiently for updates on this, and there hasn't been an update in almost 6 months.

Re: MMClone

Posted: Tue Jun 16, 2020 4:36 am
by Seahawk

Re: MMClone

Posted: Tue Jun 16, 2020 7:28 am
by aaro4130
Not much has been done on this. I've been busy doing game development among other things.

What has been done though, is some progress on Midtown Madness 1 stuff, since I haven't been motivated as much for MM2.
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Re: MMClone

Posted: Tue Jun 16, 2020 7:39 pm
by cody
So is this game going to support both MM1 and MM2 .ar files? That would be nice, as it would only require copying/moving the files from the MM1 and MM2 directories into the MMClone directory. Then we can play both MM1 and MM2 without even exiting one of them. Also, like MM2Hook, I'm suggesting something like this be implemented in the config:

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MaxSpeed=<number> //Maximum speed in meters/second, useful if you want to limit your speed to make a race more difficult or challenging; default: 500 (1118 MPH); range: 1-299792458 (44 m/s is approximately 100 MPH)
That could be useful in the future, given how far ahead other games are in terms of maximum poly count and map size. Fuel has a map that's about the size of Connecticut. We wouldn't be limited to making single cities anymore. It would make file sizes bigger, but we could come up with new ways to distribute the mods (i.e. legal torrents, or as a base map with optional patches that add on to it). It would require a different format to overcome the limits of PSDL (i.e. 65536 vertices), so maybe something based off of OBJ or DAE. Also, a procedural map generator could be useful. We could make random maps of any size, based on just a few parameters (i.e. seed value, length, width, height, types of blocks (GROUND_, ROAD_, ROADS_, etc.), and types of buildings), and possibly even whole procedural planets that are generated as you're racing. PSDL Viewer had a random terrain generator, but it was never finished (i.e. road/building creation wasn't implemented).

Re: MMClone

Posted: Mon Oct 05, 2020 5:57 pm
by aaro4130
I've been working at making the look of the game match MM2 lately.
Glowing trees and all :P

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The biggest thing still to go is car physics. Those are still horrible.

Re: MMClone

Posted: Tue Oct 20, 2020 10:36 pm
by Franch88
Keep up the amazing work you're doing with this great project. :D It'll surely bring something else interesting about MM2 modding. ;)

Re: MMClone

Posted: Fri Mar 19, 2021 12:57 am
by aaro4130
Long time no see. a lot of this project is still hung up on getting decent vehicle physics.

In the meantime I've done a lot of misc things, such as making the 1st CD track play on load (and adding a -nocdaudio argument to disable this behaviour), and finishing/polishing things.

Re: MMClone

Posted: Sat Mar 20, 2021 11:49 pm
by DjDecibel
great to see new progress for this project!!

Re: MMClone

Posted: Mon Jul 19, 2021 6:03 pm
by cody
@Aaro4130: Any updates? It's been 4 months since your last post.