Simple modifiable Unity game

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ettieapple
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Postby ettieapple » Sat Feb 23, 2013 10:59 pm

So, what's the point of this game?
-why only low poly cars?
-why another game instead of RD?
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Postby aaro4130 » Sun Feb 24, 2013 12:05 am

a) Because easy to make
b) Because this is a mod test

Anyways, I am a programmer in this project, we have now determined the new model format (R3D) to be FINAL! (Version 3 subversion 2). It can load in to the game fine already + textures :).

Example of loaded R3D (I never added windows, this was just used for a test)
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Tracks, will be basically a collection of R3D's based on a .TRK file, Which is structured like this for now:

TRACKNAME
NUMBER OF OBJECTS
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
etc

Example of a track structure:
trackname\trackname.TRK
trackname\road1.r3d
trackname\road1.dct

This game only supports DCT textures. It is all I could put in for binary loading of R3D files (sorry guys). It comes from Extreme Taxi USA and there is already a tool for it.

The model tools will convert an OBJ to an R3D, but your usemtl statements will have to be modified

Example : usemtl carbonfibre_hood

Say this material is assigned to the texture "cf.tga", Convert it to DCT then change the usemtl in the OBJ file to

usemtl cf.dct

I also am maybe thinking of making a BTRK (binary track)

BYTE TRACKNAMELENGTH
CHAR[TRACKNAMELENGTH] TRACKNAME
SHORT NUMBER OF OBJECTS

BYTE OBJECTNAMELENGTH
CHAR[OBJECTNAMELENGTH] OBJECTNAME
FOR EACH OBJECT
FLOAT MATRIX X
FLOAT MATRIX Y
FLOAT MATRIX Z

That is all I have to say for now. :P
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Postby zoot » Sun Feb 24, 2013 3:54 pm

While Aaron is doing that, I'm doing other things. Real-time reflections. :)
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Postby whoami » Sun Feb 24, 2013 6:59 pm

Cool! 8)
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Postby ettieapple » Sun Feb 24, 2013 7:32 pm

Cool! 8)
What he said
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Postby zoot » Sun Feb 24, 2013 7:32 pm

It's changed a bit.
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Postby ettieapple » Sun Feb 24, 2013 8:10 pm

Even better, it looks smoother now.
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Postby aaro4130 » Sun Feb 24, 2013 8:52 pm

Been playing with the model loader, Works good now :)
I have modified the format and it is now V3 SubV3, Final
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Postby Franch88 » Sun Feb 24, 2013 9:47 pm

Great work for both. :wink: The game graphic is really nice, the red lights just have to be much less strong.
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Postby zoot » Sun Feb 24, 2013 11:50 pm

Thanks Franch!
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Postby jorge14 » Mon Feb 25, 2013 12:08 am

Game looks good. I like the nissan silvia :D
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Postby whoami » Mon Feb 25, 2013 11:44 am

Strange question, but do you have only 1 road? :P Nice work there! :)
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Postby zoot » Sun Mar 03, 2013 4:18 am

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Postby e-cobra » Sun Mar 03, 2013 2:36 pm

How are the physics (specially damage effects)? And did you make that car from scratch?
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Postby Franch88 » Sun Mar 03, 2013 11:10 pm

Very nice graphic, now the traffic lights glows are better not being anymore strong. This car model it's surely taken from a game.
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