Wrecking Interactive: "Reckless Driver-Mini"

Other game in progress. New topic just for it.

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Diatosta
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Postby Diatosta » Sat Nov 24, 2012 6:14 pm

Finally, a good graphics game as MM2!

Very cool. If the game is going to be this way, I'll certainly buy it.

And if you could keep that HUD, that would be awesome! ;)

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Postby zoot » Sat Nov 24, 2012 6:33 pm

Finally, a good graphics game as MM2!
This game is going to be free. And.. MM2 is 1999. Graphics are horrid.
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Postby whoami » Sat Nov 24, 2012 7:13 pm

Cool! :D
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Postby Franch88 » Sat Nov 24, 2012 9:33 pm

Good have changed game engine, maybe it gives better results than Unity engine with less work. Graphic looks better (it's useless do compares with MM2). Have a good work.
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Postby Diatosta » Sun Nov 25, 2012 10:41 pm

I've been seeing some videos and got myself the cryengine sdk and I have a question. Is it possible to (as this is going to be a racing game) at starting the game, spawning inside the car, instead of having to walk to it?

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Postby XxItZxDaVexX » Sat Dec 01, 2012 3:16 pm

Hellooo! Im back! Remember me? well, i'm certainly looking forward to playing this! :D
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Postby Diatosta » Wed Dec 19, 2012 9:20 pm

So, how is it going? I saw the BeamNG video (similar to RoR) and I saw the real possibilities of CryEngine. Are you thinking on integrating a Soft Body Physics like RoR? Or it will be like the MM2 engine, just visual? (talking about damages ;) )
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Postby Riva » Thu Dec 27, 2012 10:37 am

Can I ask you why did you stop to work with Unity ? The version 4 is now available with a lot of changes.

Have you thought about UDK ? CryEngine isn't bad at all however.

Good luck for your project.
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Postby zoot » Thu Dec 27, 2012 2:58 pm

Can I ask you why did you stop to work with Unity ? The version 4 is now available with a lot of changes.

Have you thought about UDK ? CryEngine isn't bad at all however.

Good luck for your project.
We stopped using Unity because you simply cannot make a professional looking game for one. And with Cryengine, you can edit the whole engine and it's core to suit your own needs. So, it's a lot nicer to use.

UDK isn't good for racing games. It's really geared towards shooters and is difficult to implement a racer in it.
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Postby Diatosta » Sat Dec 29, 2012 4:19 pm

So, are there any updates? Have you already made a map or something? I'm curious ;)
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Postby CarLuver69 » Sun Dec 30, 2012 9:28 am

So, are there any updates? Have you already made a map or something? I'm curious ;)
It's more of not being ready to show anything interesting...but there is progress!

Image

If you're the type who likes to "investigate" files (or so to say) you just might find a surprise...if you do, kudos to you (but don't tell anyone)! HINT: Use a hex editor!
[img]https://img59.imageshack.us/img59/2562/2010mm2cawardssilver.png[/img] [color=orange]Best MM2 Innovation - Author of best car of the year[/color]
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[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]

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Postby whoami » Sun Dec 30, 2012 7:02 pm

Is that a map?
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Postby aaro4130 » Mon Dec 31, 2012 12:09 am

Ha! It's an EXIF! I know how to make them :P
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Postby CarLuver69 » Mon Dec 31, 2012 2:59 am

Is that a map?
Indeed.
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Postby zoot » Wed Jul 31, 2013 4:39 am



A small preview. The current city(larger than shown in the image below), currently stands at over 340,000 polygons.

Image
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