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Posted: Wed Mar 07, 2018 3:51 pm
by zoot
Updates are coming along surely! 10 vehicles overall, with two more to go! I talked to an old friend, Xacto and he's letting me reimagine Archipelago for use with RD. New roads, higher-detailed buildings, higher resolution textures, and more! The game now has 45 races and so much more. Effects have been updated, rain, snow, music, ui fx, and more! Races have been reimagined, also, replacing checkpoint models with glows and objects.

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Posted: Wed Mar 07, 2018 6:02 pm
by Seahawk
What about adding a MRAP. (Like MM2's LTV).

Posted: Wed Mar 07, 2018 8:22 pm
by Franch88
It's looking really nice. :)

Posted: Wed Mar 07, 2018 9:23 pm
by zoot
What about adding a MRAP. (Like MM2's LTV).
Nah, if ya want it, convert one!

Posted: Thu Mar 08, 2018 12:48 am
by cody
Will there be an easy way to mod the default cities (i.e. change the height of an intersection, modify building heights, make the cities bigger, etc.)? I hope so. It would make the game even more flexible, just like how the heap patcher made it possible to give MM2 more memory.

Posted: Thu Mar 08, 2018 3:36 pm
by zoot
Will there be an easy way to mod the default cities (i.e. change the height of an intersection, modify building heights, make the cities bigger, etc.)? I hope so. It would make the game even more flexible, just like how the heap patcher made it possible to give MM2 more memory.
Right now, no, but I have someone working on a new format so I can get Seaview to load properly, as it's huge, as the city itself is over 1.5 million polygons right now, but will end up being somewhere around 2 million once completed, so obj format isn't great for quickly loading it. For addon cities it seems fine, though.

Posted: Wed Mar 14, 2018 2:03 pm
by zoot
More video!


Posted: Wed Mar 28, 2018 12:41 am
by zoot
Wanted to give an update... Lots of the city is further completed. 45 races finished. We also have working multiplayer modes! Those include 'infection' where the player must stay away from an infected other player, or else they'll lose, as well as the classic CnR!

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Posted: Wed Mar 28, 2018 10:02 pm
by Franch88
It's looking very nice so far. Sounds good for the multiplayer mode. :wink:

Posted: Thu Mar 29, 2018 6:13 am
by Seahawk
Better than MC1.

Posted: Thu Mar 29, 2018 6:50 am
by sajmon14
Looks good :)

Re: Gearing Games : Reckless Driver

Posted: Thu Oct 25, 2018 9:55 pm
by Michaelx1
Carking this is a emergency in the reckless driver fourms there was spambots flooding the site

Re: Gearing Games : Reckless Driver

Posted: Fri Oct 26, 2018 4:15 am
by kennydanger26
How realistic! Good job, zoot!

Re: Gearing Games : Reckless Driver

Posted: Sat Apr 03, 2021 10:04 pm
by zoot
If you haven't, please join the RD Discord to play the game and updates a few times a week.

https://discord.gg/dPEQu7g

Re: Gearing Games : Reckless Driver

Posted: Sun Apr 04, 2021 2:36 pm
by zoot
Everything you see here (besides obviously the models themselves) is procedurally generated, from props placement to traffic cars and all paths they take, traffic lights and more.
rd1.jpg
The attachment rd2.jpg is no longer available