SDLView

A program left in Beta1, started to figure it out

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SDLView

Postby aaro4130 » Tue Jan 07, 2014 9:07 pm

There was a program called SDLView in Beta1. We now can create semi-working SDL files!!!

sdl = text form of psdl

Here is my sample SDL file loaded in with some modifications
Image

Added a 4x4 grid and 2 buildings to it
Image

You can also do pathests
Image

I will soon release the SDL starter kit so people can make their own, with a tutorial and controls

EDIT : NVIDIA CARDS DO NOT RENDER EVERYTHING AND GET ERRORS ONCE EVERY FRAME.

The images above were taken with an nvidia card, here is what it looks like using an intel:

Image
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Postby Franch88 » Tue Jan 07, 2014 11:43 pm

This is cool, looks a lot interesting. Amazing work. :) Looking for more progress.
You've invented this SDL file format, right? And you'll make the PSDL format conversion from it?
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Postby aaro4130 » Wed Jan 08, 2014 1:33 am

No SDL = Angels file
SDLView = Angels program
SDL View has PSDL converter built in

This is me playing around with it, SDLView was previously deemed useless but it is obviously not :P
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Postby Franch88 » Wed Jan 08, 2014 2:22 am

Yeah, this program made by the game developers (present in the files of the French language version of the game) seemed to be useless, until now. So they used this SDL format to built the cities PSDL files, apparently. Perfect for the already built-in format converter.
Well, keep up the good work figuring out and succeeding to create a working PSDL from their text form through this program. :wink:
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Postby aaro4130 » Wed Jan 08, 2014 2:28 am

I already have done it!

Here is the sample SDL File

Code: Select all

v 100 0 100 v -100 0 100 v 100 0 -100 v -100 0 -100 td s_grass rooms 2 0 0 room 1 id 1 type 4 tex 1 ofan 4 2 3 1 0 perimeter 4 2 1 3 1 1 1 0 1
This will create a working drivable city
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Postby mm2mm1fan » Wed Jan 08, 2014 3:23 am

This can be used in the SF extension mod.

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Postby aaro4130 » Wed Jan 08, 2014 3:36 am

It is being used ;)
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Postby Storm_Sullivan » Mon Feb 03, 2014 6:25 pm

So what exactly does it do? Is it just a viewer or does it create new scenery, or does it create scenery from an objects list or something? And whatever it does, is it simple enough for people like me who don't fluently know computer coding?

Also, I have a Nvidia GS6800, so if I used this program, what sort of errors are we looking at?
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Postby aaro4130 » Mon Feb 03, 2014 7:42 pm

Not seeing the help info that's all :)
I'll explain more later at school
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Postby Diatosta » Mon Feb 03, 2014 7:44 pm

1st- It serves to create or modify .sdl files that can be converted to .psdl, to be used as maps ;) (Talking of which, where's the SDL Kit Aaro? :P )

2nd-Yeah, it's mostly simple, it's almost a drag and put and modifying blocks properties (didn't explored that much tho)

3rd- It seems it will only not show some texts (atleast from the image above ;)

P.S.- Interestingly I have 2 graphic crads, an Nvidia and a built-in Intel. Is it possible to just enable the Intel in the SDLViewer?
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Postby Storm_Sullivan » Mon Feb 03, 2014 9:17 pm

So I could make a simple map just with this, then?
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Postby HummersRock » Mon Feb 03, 2014 9:26 pm

Does this have anything for modifying behavior/paths for traffic/pedestrians?
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Postby Diatosta » Mon Feb 03, 2014 10:07 pm

Storm_Sullivan: Yes, I did one in like 2 min. Just loaded a block, made water around and grass in the middle, saved, converted (I think, it was some time ago) and played in-game. Just like that ;)

HummersRock: I don't think so, but isn't that what Zentra GPS Mapper does?
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Postby HummersRock » Mon Feb 03, 2014 10:23 pm

HummersRock: I don't think so, but isn't that what Zentra GPS Mapper does?
I completely forgot about that program.
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Postby mm2mm1fan » Mon Feb 03, 2014 10:41 pm

Can you make any size map with this? Will it work in Win98?