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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Sun Nov 23, 2014 2:00 pm

I want to show you guys my reflection mods:
The one above, replaces the showroom reflections with a circular gradient, that looks like the specular mapping effect in Zmodeler 2.
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My own reflection mod:
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Night:
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Rain:
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Showroom: (reflects the showroom in the showroom mod ;) )
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Postby Franch88 » Sun Nov 23, 2014 11:07 pm

It looks nice, I'm going to try it when you'll include those other reflections. :)

The BMW M3 E46 is now released and available for download here.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby BUGATTIMAN253MPH » Mon Nov 24, 2014 2:47 pm

Thanks for publishing, Franch :D

.....Before the reinstallation... I made lots of cars... I wished I wasn't so stupid at the time... I could have saved them... But they are all gone now... except for one...

Bugatti Veyron
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That's right, it's back! I remade the Veyron! I have made better colors for it and it seems to have turned out better than the original.
Edit: It's gonna be my Christmas present to the community! :wink:
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Postby Franch88 » Mon Nov 24, 2014 11:32 pm

At least it. :wink: Very nice news and decision. Good work with it. :)
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Postby BUGATTIMAN253MPH » Sat Nov 29, 2014 2:12 am

Now that I have now figured out how to import .obj into Zmodeler 2 (install version 2.2.4) I have made two new CSR cars:
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They are both from the spin-off of CSR Racing: CSR Classics. Honestly, they are awesome! They don't even look like low poly models because of their great detail. As you may see in the pic, the Shelby's got a custom hard top and the Mustang takes some looks from the Mustang Bullitt. Both have amazing light effects at night, however I did not include the tail light ground flares because they were too glitchy. Nonetheless these cars are just amazing.

I don't know why, but since I started converting these cars, I began to think CSR was based on MM2.

Model ripping: DMN
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Postby matyii » Sat Nov 29, 2014 1:22 pm

Awesome cars!!! :D
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Postby Franch88 » Sat Nov 29, 2014 11:25 pm

These models look fantastic. :D I've got to see some from CSR Racing, not enough, though.
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Postby BUGATTIMAN253MPH » Tue Dec 02, 2014 2:32 am

Gentlemen, I bring you

Audi R8 V10 Plus
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With Forza Studio (I have resolved my previous troubles with it) I have converted this R8 from Forza Horizon 2. It has taken two days to make this car and now It is in MM2! What you guys think?
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Postby BUGATTIMAN253MPH » Wed Dec 03, 2014 2:41 am

1968 Fiat 595 Abarth
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This is from Forza Horizon (1), My first Forza Studio converted car. It needs a lot of progress, in fact I may start over because of the bad turnout.

I can't import my Forza cars from .pkg because Zmodeler crashes when I do so. How do I fix that?
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Postby Franch88 » Wed Dec 03, 2014 10:32 pm

Nice ones, and at least, the R8 is the newest version.
Possibly, define which cars are coming now. In the next days I'll PM you.
I can't import my Forza cars from .pkg because Zmodeler crashes when I do so. How do I fix that?
This sounds to be the usual issue of default ZModeler 1.07b filter. Use the Maxoff's one instead, with it doesn't happen program crashes when importing any .pkg file.
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Postby Jeremiahjobling » Wed Dec 03, 2014 11:21 pm

I like the Fiat
Dubai = Supercarland

When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.

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Postby BUGATTIMAN253MPH » Thu Dec 04, 2014 12:23 am

This sounds to be the usual issue of default ZModeler 1.07b filter. Use the Maxoff's one instead, with it doesn't happen program crashes when importing any .pkg file.
I replaced the old file with the new one and now Zmodeler won't recognize the new filter. :(
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Postby KingAndy » Fri Dec 05, 2014 12:20 am

Really nice cars, I like mainly the Mustang :)
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Postby sajmon14 » Fri Dec 05, 2014 2:07 pm

Nice car, but it should be:

MAKE: Abarth
MODEL: 595 SS

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Postby BUGATTIMAN253MPH » Sun Dec 07, 2014 12:50 pm

Question: Should I do a Ferrari 458 Italia from FH2 or is it too identical to Riva's one from FM3?
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