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Silent1Unknown
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Postby Silent1Unknown » Sat Jul 11, 2015 4:46 am

Dude! Epic! Cant wait! Aaaaeeeeeeee! :) :lol:

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Postby sajmon14 » Sat Jul 11, 2015 12:21 pm

Looks amazing, great work :)

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Postby matyii » Sat Jul 11, 2015 2:03 pm

OMG! 8O Looks awesome in game!! :D
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Postby BIGzee » Sat Jul 11, 2015 5:39 pm

The choice of POPO-fying an M5 itself is epic and the fact that there exists a real life one too, it was a necessity to have Kunal2045's supervision on ensuring precision. It was great working with both you guys and this is one beautiful car, BUGATTIMAN253MPH :D :aprobar:.
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Postby BUGATTIMAN253MPH » Mon Jul 13, 2015 6:39 pm

How do I get the cops to use the same livery for each of the cities?
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Postby sajmon14 » Mon Jul 13, 2015 7:00 pm

You have to make a separated unplayable version of the copcar which will have only one paintjob

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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Mon Jul 13, 2015 8:46 pm

How do I fix the cops? They don't pursue you at all they just follow you slowly as if they were slaking off their job eating donuts...
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Postby BIGzee » Mon Jul 13, 2015 8:49 pm

You could add a patch which replaces the first 4 liveries of the car to the same livery - the livery corresponding to the city that you want it in, such that roam.aimap obeys it. Likewise different patches for different cities. Else you could opt for sajmon14's solution - quick, clean, effective. Plus you get to include different versions with different poly count (NYC might find this useful) and individual lightbars for each city. But the golden question is, how does one make a POPO 'unplayable' :?: :roll:

Lazy flower boy cops ? Gee, even I have that problem :?... _opp tuning might work ?!?
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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Mon Jul 13, 2015 9:15 pm

As you can see I have the Chicago cop in game now...
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...The officer, still taking his time... doesn't want to spill his coffee... I've tried the opponent tuning, but he still doesn't hurry up... :?

EDIT: I fixed it, the _cop and _opp tuning files don't really work, you use regular tuning files like any car.
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Postby BUGATTIMAN253MPH » Mon Jul 13, 2015 9:44 pm

8O Here Come The Coppers! 8O
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Postby BIGzee » Mon Jul 13, 2015 10:10 pm

So, you mean the _opp tune files don't work with the replacement killers ? I'll try that.

EDIT : Tried it. No good. Maybe your problem was different somehow. Mine was that the cops could catch up, only sluggishly.
Last edited by BIGzee on Tue Jul 14, 2015 10:49 am, edited 1 time in total.
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Postby BUGATTIMAN253MPH » Tue Jul 14, 2015 12:35 am

I have fixed the Background Garage mod by Rest_24. The original was a poor quality .jpg.
https://download1334.mediafire.com/y9jp7 ... _garage.ar

Credits go to Rest_24 for original idea.
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Postby BIGzee » Tue Jul 14, 2015 10:57 am

Great fix :aprobar: except, is there any way the image could be FOV stretched ? Cuz the longer vehicles seem to kiinda fall outta the circle at the far end. Simple edit.
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BUGATTIMAN253MPH
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Postby BUGATTIMAN253MPH » Tue Jul 14, 2015 11:10 am

Probably not possible BIGzee, as all cars have different UI distance so they won't look right with the FOV of the showroom. :|

I found the actual pic here
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Postby BUGATTIMAN253MPH » Thu Jul 16, 2015 7:06 pm

I can't get the M5 to wheelspin without having to sacrifice the car's grip. At the moment the rear wheels have a static friction of 3 and a sliding friction of 1.5. Optimum Slip Percent is at 0.2.
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