e-cobra's vehicles

Mahindra XUV 500 WiP

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jorge14
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Postby jorge14 » Fri Apr 05, 2013 2:22 am

Nice progress! :wink:
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Postby e-cobra » Sat Apr 27, 2013 7:09 pm

Haven't forgotten this truck yet.. :wink:

Starboard side (Right side) M134 Minigun: (just barrels part shown, the mount is to be made)
Image

Trailer:
Image

I hope trailer will get over soon if I get time.
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Postby Franch88 » Sat Apr 27, 2013 10:04 pm

Very nice details, impressive work with the trailer. Great work. :D
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Postby jorge14 » Sat Apr 27, 2013 11:17 pm

LOL Minigun :D
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Postby e-cobra » Sat May 18, 2013 9:08 pm

Truck part is complete but there are some problems. First have a look at 3D damage: :D

Before:
Image
After:
Image

The problems:
All textures are TGA and uncompressed (no RLE) and none are larger than 512x512 pixels, but still in the game look horrible. :| Why? Red-blue-green coloured huge spots are seen (look closely).

There are 6 wheel objects, all with :H and :M LOD. First four wheels are as any other MM2 car's;
Front Left ------- WHL0
Front Right ------WHL1
Rear Left ------- WHL2
Rear Right -----WHL3 (of-course with _H:m and _M:m suffix)
WHL4_H:m is exactly behind WHL2_H:m and WHL5_H:m is exactly behind WHL3_H:m but still WHL4 and WHL5 aren't visible. :roll:

P.S: I'll modify the wireframe of damaged part do that looks even more crumpled.
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Postby Franch88 » Sat May 18, 2013 11:50 pm

Nice to implement the 3D damages, by playing with the hiding and showing of the textures. :wink:
That problem with the texture look it's because of the game 16 bit color graphic, that lows the textures look quality; those textures shouldn't have also the alpha channel, because its presence increases the quality worsing. To solve it you've to change a bit the textures colors tones and check in-game for the result. About the missing extra wheels, the reasons can be various, there's to check model and files; For first, make sure that the .dgbangerdata files for them are present.
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Postby sajmon14 » Sun May 19, 2013 10:38 am

Nice progress, I guess the wheels are missing because there is a mtx or a dbanger missing as Franch said above

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Postby aaro4130 » Sun May 19, 2013 3:42 pm

Try deleting WHL4 and 5 and copy 2 and 3 and put them where 4 and 5 were. If that doesnt fix then I don't know.
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Postby zoot » Sun May 19, 2013 3:54 pm

Be sure to fix the body normals.
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Postby aaro4130 » Sun May 19, 2013 4:01 pm

Be sure to fix the body normals.
LOL If you really think it looks dark then "Textures*"

Unless he has some bad wireframes like this
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Postby zoot » Sun May 19, 2013 5:07 pm

No, I meant detaching the parts for sharp angles, like the hood, roof, etc.
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e-cobra
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Postby e-cobra » Sun May 19, 2013 5:40 pm

Texture problem now completely solved, those dots were due to saving in 32 bit, I re-mapped transparent windows to another texture. I made a simple 'cube' vehicle with 6 wheels and its all 6 wheels showed up as they should, without any problems.
Image

Truck's wheels are seen in MM2 Ultimate tweaker and in vehicle selection screen but not in game.
Image
Well, forget about the wheels, I'll see to it later.

LOL If you really think it looks dark then "Textures*"
Unless he has some bad wireframes like this
Wireframe looks like this:
Image
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Postby e-cobra » Fri Jul 05, 2013 2:57 pm

Made other half of the trailer.
Image

Problem with wheels of trailer still exists, Zmodeler does not export the .mtx files of wheels of trailer (TWHL0_H:m and TWHL1_H:m) properly for some unknown reason. This causes trailer wheels to get submerged half underground and make it unstable.
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Postby RohitXL5 » Fri Jul 05, 2013 6:46 pm

Amazin'
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Postby zoot » Fri Jul 05, 2013 7:34 pm

I can fix all normals for you. PM me.
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