e-cobra's vehicles
Mahindra XUV 500 WiP
- e-cobra
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- Location: Navi Mumbai, India
Haven't forgotten this truck yet..
Starboard side (Right side) M134 Minigun: (just barrels part shown, the mount is to be made)
Trailer:
I hope trailer will get over soon if I get time.
Starboard side (Right side) M134 Minigun: (just barrels part shown, the mount is to be made)
Trailer:
I hope trailer will get over soon if I get time.
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
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Very nice details, impressive work with the trailer. Great work.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 3 months
- Location: Navi Mumbai, India
Truck part is complete but there are some problems. First have a look at 3D damage:
Before:
After:
The problems:
All textures are TGA and uncompressed (no RLE) and none are larger than 512x512 pixels, but still in the game look horrible. Why? Red-blue-green coloured huge spots are seen (look closely).
There are 6 wheel objects, all with :H and :M LOD. First four wheels are as any other MM2 car's;
Front Left ------- WHL0
Front Right ------WHL1
Rear Left ------- WHL2
Rear Right -----WHL3 (of-course with _H:m and _M:m suffix)
WHL4_H:m is exactly behind WHL2_H:m and WHL5_H:m is exactly behind WHL3_H:m but still WHL4 and WHL5 aren't visible.
P.S: I'll modify the wireframe of damaged part do that looks even more crumpled.
Before:
After:
The problems:
All textures are TGA and uncompressed (no RLE) and none are larger than 512x512 pixels, but still in the game look horrible. Why? Red-blue-green coloured huge spots are seen (look closely).
There are 6 wheel objects, all with :H and :M LOD. First four wheels are as any other MM2 car's;
Front Left ------- WHL0
Front Right ------WHL1
Rear Left ------- WHL2
Rear Right -----WHL3 (of-course with _H:m and _M:m suffix)
WHL4_H:m is exactly behind WHL2_H:m and WHL5_H:m is exactly behind WHL3_H:m but still WHL4 and WHL5 aren't visible.
P.S: I'll modify the wireframe of damaged part do that looks even more crumpled.
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
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Nice to implement the 3D damages, by playing with the hiding and showing of the textures.
That problem with the texture look it's because of the game 16 bit color graphic, that lows the textures look quality; those textures shouldn't have also the alpha channel, because its presence increases the quality worsing. To solve it you've to change a bit the textures colors tones and check in-game for the result. About the missing extra wheels, the reasons can be various, there's to check model and files; For first, make sure that the .dgbangerdata files for them are present.
That problem with the texture look it's because of the game 16 bit color graphic, that lows the textures look quality; those textures shouldn't have also the alpha channel, because its presence increases the quality worsing. To solve it you've to change a bit the textures colors tones and check in-game for the result. About the missing extra wheels, the reasons can be various, there's to check model and files; For first, make sure that the .dgbangerdata files for them are present.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Try deleting WHL4 and 5 and copy 2 and 3 and put them where 4 and 5 were. If that doesnt fix then I don't know.
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LOL If you really think it looks dark then "Textures*"Be sure to fix the body normals.
Unless he has some bad wireframes like this
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- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 3 months
- Location: Navi Mumbai, India
Texture problem now completely solved, those dots were due to saving in 32 bit, I re-mapped transparent windows to another texture. I made a simple 'cube' vehicle with 6 wheels and its all 6 wheels showed up as they should, without any problems.
Truck's wheels are seen in MM2 Ultimate tweaker and in vehicle selection screen but not in game.
Well, forget about the wheels, I'll see to it later.
Truck's wheels are seen in MM2 Ultimate tweaker and in vehicle selection screen but not in game.
Well, forget about the wheels, I'll see to it later.
Wireframe looks like this:LOL If you really think it looks dark then "Textures*"
Unless he has some bad wireframes like this
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 3 months
- Location: Navi Mumbai, India
Made other half of the trailer.
Problem with wheels of trailer still exists, Zmodeler does not export the .mtx files of wheels of trailer (TWHL0_H:m and TWHL1_H:m) properly for some unknown reason. This causes trailer wheels to get submerged half underground and make it unstable.
Problem with wheels of trailer still exists, Zmodeler does not export the .mtx files of wheels of trailer (TWHL0_H:m and TWHL1_H:m) properly for some unknown reason. This causes trailer wheels to get submerged half underground and make it unstable.
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]