e-cobra's vehicles

Mahindra XUV 500 WiP

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e-cobra
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Postby e-cobra » Tue Mar 03, 2015 4:45 pm

Thanks for the replies, I decided to test this bus finally today, but it looks like there's a problem. A huge problem. 8O
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Huh?
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The interior is gone and there's a huge cube-like structure attached to the bus. There are 38k faces and 34k vertices and MM2 can take much more than that right? Even in a game without mods, this structure is attached to the body. I just have no idea why or what is causing this. 8O
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EDIT: Just to see what happens, I removes the roof and other vertices and exported and that huge cube disappeared. Vertices count is causing it. Guess I have to simplify the interior for it to work.
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Postby Franch88 » Tue Mar 03, 2015 11:49 pm

That's kinda absurd, and it's similar to the bug about the colors next to the 10th one when selected after another gameplay.
It's clearly a bug depending by the way that the model has been made. Both vertices and polygons count, when meant for the BODY_H object, aren't exaggerated. See to rework the 3D interiors.
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Postby e-cobra » Sun Mar 08, 2015 12:30 pm

Just discovered that everything that is mapped on a particular texture is missing from the model.
Turned that texture off in Zmodeler:
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Faces that were white in previous image are missing from the 3D model in game:
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After considering everything that happened so far, I come to the conclusion that there's a limit of how many faces that can be mapped on a single texture, which, if crossed, destroys the model. Now I just have to re-assign some faces to a separate texture and the model should look good. :)
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby Franch88 » Sun Mar 08, 2015 10:09 pm

Maybe it's right how you say, so, try to assign a copy of the material to a part of those polygons. But, it always looks an issue related with how the BODY_H object works in-game; all should depend by the polygons placement, the way how the model was modeled.
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Postby e-cobra » Mon Mar 09, 2015 4:14 pm

Finally the whole model without any glitches. Still interior isn't visible through the windshield and the whole thing looks ugly as hell, but that's solvable. :P
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Now I'll do other finishing touches..:)
EDIT: *20 minutes later*
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Postby Franch88 » Mon Mar 09, 2015 10:57 pm

All problems are fixed, apparently. Great work with the bus. :D
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Postby sajmon14 » Tue Mar 10, 2015 7:04 pm

Looks great :)

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Postby matyii » Tue Mar 10, 2015 7:25 pm

Awesome! :)
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Postby mm2mm1fan » Tue Mar 10, 2015 8:12 pm

Great job with the detail! :)

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Postby e-cobra » Mon Mar 16, 2015 7:48 pm

Thanks, now I'm working on the dashboard fixed a lot of issues with the model and textures on the past few days and gave it appropriate tuning. This is the image from which I'm making the dash:
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Postby Franch88 » Mon Mar 16, 2015 11:58 pm

Good start with the dashboard, it's not looking easy to make but at least the elements on the back of the steering wheel are well visible. :) The steering wheel texture could be almost made entirely from scratch.
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Postby e-cobra » Sat Mar 21, 2015 10:32 am

Made a new paint job, red and black:
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Still there are small fixes and improvements yet to be done, like reducing reflections. :)
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Postby BUGATTIMAN253MPH » Sat Mar 21, 2015 12:46 pm

Nice.
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Postby KingAndy » Sat Mar 21, 2015 2:53 pm

Looks really nice, great to know that bug is solved now. Cool liveries. :)
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Postby Franch88 » Sat Mar 21, 2015 11:43 pm

Looks good, nice paintjob. :) Keep it up. :wink:
Also, don't forget to remove the reflections from the parts textured with decals and logos, which use the alpha channel, because you see the polygons shape with them.
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