e-cobra's vehicles

Mahindra XUV 500 WiP

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Franch88
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Postby Franch88 » Sun Dec 23, 2012 10:02 pm

For the feature of the animated flames has been really quick. :wink: Looks curious, I'll check it soon.
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Postby sajmon14 » Tue Dec 25, 2012 1:02 pm

I'll try it out when I'll be back on my pc, nice idea for making a toy car

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Postby e-cobra » Mon Jan 07, 2013 3:39 am

The two back axles of the truck (without trailer) were made as 2 wheel objects; WHL2 and WHL3. Because of this, their center of axis was inside the truck's body and on turns the whole body banked like a motorcycle. So I separated wheels to have 6 wheel objects.
WHL4 is behind WHL2 and WHL5 is behind WHL3. Those 2 extra wheels (WHL 4 & 5) have their 'M' LODs.
Image
But still those 2 wheels aren't visible in game, although they are seen in vehicle selection screen. :?

Anyway, progress on trailer:
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Postby aaro4130 » Mon Jan 07, 2013 12:25 pm

To have 2 axles:

EDIT : There is 2 sailboats... What the ---- XD
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Next move copied wheels to rear axle
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Postby e-cobra » Mon Jan 07, 2013 2:04 pm

If I understood what you are trying to say... 8O

The two 'wheels' (double tire thing) inside the circle in your image are 1 object only, and its called WHL3_H:m. And flying satiboats... I solved that conflict some time ago but I think this way they better describe the game's name.
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Postby aaro4130 » Mon Jan 07, 2013 11:09 pm

If I understood what you are trying to say... 8O

The two 'wheels' (double tire thing) inside the circle in your image are 1 object only, and its called WHL3_H:m. And flying satiboats... I solved that conflict some time ago but I think this way they better describe the game's name.
Yes the two 'wheels' I circled need to be one object, then on the other side do the same
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Postby e-cobra » Tue Jan 08, 2013 3:00 am

There is a misunderstanding between what I said and what you understood. The double tyres at the back were never two separate objects, they're ONE object only. And all 6 wheels are visible in selection screen, but not in game. Look at their names...
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Postby aaro4130 » Tue Jan 08, 2013 4:48 am

OH ! Try re-making them from the WHL2 and WHL3. This happens to me too sometimes
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Postby Franch88 » Tue Jan 08, 2013 5:40 am

From the image looks that you've done all correctly, and that all the objects axis are centered in them. The double tires must be one object, indeed.
Maybe the fact of their not visibility doing a gameplay depends by the using of the LODs; try to make the _L LOD copy of all the wheels (and of the BODY_H object too at this point), don't use _M as suffix because unlike the _L one it isn't always visible at any distance in-game.

However, it's a fixable problem and not something really bad. Keep up the good work. :wink:
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Postby e-cobra » Fri Jan 25, 2013 6:09 pm

For all who thought this topic is dead... :P here's an update:

Trying to make realistic chassis instead of merely one single box.
Image

The .50 caliber machine guns:
Image

Another angle:
Image

I've turned off the textures from material editor, because it looked good this way. :wink:
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Postby aaro4130 » Fri Jan 25, 2013 7:10 pm

You can press CTRL+T to turn textures on/off in a viewport. Nice model btw. ;) Make sure to detach faces on chassis to make it look good
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Postby Franch88 » Fri Jan 25, 2013 10:28 pm

Nice updates, keep up the good work.
As Aaro says, when you've ended the modeling of squared parts like the chassis, detach each side, calculate their normals and unite all the detached object, so you'll get sharped edges, probably better for those parts than before, that had a more smooth look.
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Postby ettieapple » Sat Jan 26, 2013 10:08 am

wow.
we've got ourselfs a new talent :wink:
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Postby jorge14 » Sun Jan 27, 2013 3:39 am

Very good job cobra good luck! :wink:
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Postby The_Most_Wanted » Sun Jan 27, 2013 11:28 am

Nice truck :)
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