e-cobra's vehicles

Mahindra XUV 500 WiP

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Postby Franch88 » Tue Sep 18, 2012 10:00 pm

Nice look in-game for your great bus model. :wink: Some defects are visible, like with the grid.
The vehicle handling doesn't depend only by the .vehcarsim file, the .vehgyro and .asnode ones counts too; you could take those files from a bus add-on that has a slow steer turning, and eventually edit them a bit.
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Postby CarLuver69 » Wed Sep 19, 2012 7:17 am

Looks like you didn't convert the textures to .TEX files yet. That will fix your tires looking weird. Or when you send it to me for damage I'll fix that stuff too.
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Postby CarLuver69 » Tue Oct 02, 2012 6:25 am

Not sure what's going on with ecobra, but I finished doing damage textures for him and modified the shaders and stuff. I think there's just a few more tweaks that need to be done before it's ready for release.
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Postby e-cobra » Tue Oct 02, 2012 9:08 am

Only 'readme' file remains to be done.
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Postby e-cobra » Tue Oct 16, 2012 5:35 am

I was making this since last 3 days, progress so far:

Image

Guess the model if you want; because making a Hummer or some other famous car is of no use, as such cars already exist in other games and can be converted.
Anyway, due to 'messy' poly-structure, normals are looking bad.

Image

Solution is simple, I'll put 2 or 3 additional faces over the door, and texture them just like as they were door's part. This will be like a 'cover' to hide bad normals' reflection.
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Postby Franch88 » Tue Oct 16, 2012 6:50 am

Great see you into a new model making. Nice start, but yes, the polygons structure is messed and so also the normals. Calculating the normals will make the model look better, but you lose the smooth shading of the polygons, and don't do it for the entire model.

PS: I'll inform you about the bus.
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Postby sajmon14 » Tue Oct 16, 2012 10:05 am

Is it a Toyota Land Cruiser? Look like a Jeep too

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Postby jorge14 » Tue Oct 16, 2012 11:43 pm

This model looks nice good luck man :D
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Postby e-cobra » Wed Oct 17, 2012 3:34 pm

Thanks Jorge :)

@ Sajmon, its a Mahindra Bolero.

Progress: Trying to make the front part. Somewhere around 1100 faces so far.

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*Is that maximum size of the pic? :wassat: *
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Postby Franch88 » Wed Oct 17, 2012 10:05 pm

Good progress, keep up the good work, hopefully at the end it'll look nice with fixed normals. I thought that it could be an Indian off-roader. :wink:
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Postby aaro4130 » Wed Oct 17, 2012 10:54 pm

detach doorlines will fix normals :).

OR Use complicated Chamfering like my BMW M3 E46
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Postby e-cobra » Sat Oct 27, 2012 1:33 pm

Normals fixed. :)

I think I'll make interiors too, with damage textures on windows that'll make them look as if they are broken. 2 pictures:

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Postby ettieapple » Sat Oct 27, 2012 2:04 pm

looks very nice, still a lot of normal tuning to do.
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Postby Franch88 » Sat Oct 27, 2012 9:25 pm

The modeling is going well, nice progress done. Doors look better with normals calculated, don't forget to do it with the rest. :wink:
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Postby e-cobra » Fri Nov 09, 2012 2:21 pm

So a bit of progress here too. 3D headlight:
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This might look as inviting trouble unnecessarily, :twisted: but I did so to make it look better because no headlight texture looked good. I've also made the interior with 1 seat but that's currently not worth showing. And normals- they're horrible at now, I know before anyone says. :wink:
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