Nice look in-game for your great bus model. Some defects are visible, like with the grid.
The vehicle handling doesn't depend only by the .vehcarsim file, the .vehgyro and .asnode ones counts too; you could take those files from a bus add-on that has a slow steer turning, and eventually edit them a bit.
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Mahindra XUV 500 WiP
- Franch88
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- CarLuver69
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Looks like you didn't convert the textures to .TEX files yet. That will fix your tires looking weird. Or when you send it to me for damage I'll fix that stuff too.
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Not sure what's going on with ecobra, but I finished doing damage textures for him and modified the shaders and stuff. I think there's just a few more tweaks that need to be done before it's ready for release.
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Only 'readme' file remains to be done.
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I was making this since last 3 days, progress so far:
Guess the model if you want; because making a Hummer or some other famous car is of no use, as such cars already exist in other games and can be converted.
Anyway, due to 'messy' poly-structure, normals are looking bad.
Solution is simple, I'll put 2 or 3 additional faces over the door, and texture them just like as they were door's part. This will be like a 'cover' to hide bad normals' reflection.
Guess the model if you want; because making a Hummer or some other famous car is of no use, as such cars already exist in other games and can be converted.
Anyway, due to 'messy' poly-structure, normals are looking bad.
Solution is simple, I'll put 2 or 3 additional faces over the door, and texture them just like as they were door's part. This will be like a 'cover' to hide bad normals' reflection.
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Great see you into a new model making. Nice start, but yes, the polygons structure is messed and so also the normals. Calculating the normals will make the model look better, but you lose the smooth shading of the polygons, and don't do it for the entire model.
PS: I'll inform you about the bus.
PS: I'll inform you about the bus.
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- e-cobra
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Thanks Jorge
@ Sajmon, its a Mahindra Bolero.
Progress: Trying to make the front part. Somewhere around 1100 faces so far.
*Is that maximum size of the pic? *
@ Sajmon, its a Mahindra Bolero.
Progress: Trying to make the front part. Somewhere around 1100 faces so far.
*Is that maximum size of the pic? *
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Good progress, keep up the good work, hopefully at the end it'll look nice with fixed normals. I thought that it could be an Indian off-roader.
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detach doorlines will fix normals .
OR Use complicated Chamfering like my BMW M3 E46
OR Use complicated Chamfering like my BMW M3 E46
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Normals fixed.
I think I'll make interiors too, with damage textures on windows that'll make them look as if they are broken. 2 pictures:
I think I'll make interiors too, with damage textures on windows that'll make them look as if they are broken. 2 pictures:
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The modeling is going well, nice progress done. Doors look better with normals calculated, don't forget to do it with the rest.
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So a bit of progress here too. 3D headlight:
This might look as inviting trouble unnecessarily, but I did so to make it look better because no headlight texture looked good. I've also made the interior with 1 seat but that's currently not worth showing. And normals- they're horrible at now, I know before anyone says.
This might look as inviting trouble unnecessarily, but I did so to make it look better because no headlight texture looked good. I've also made the interior with 1 seat but that's currently not worth showing. And normals- they're horrible at now, I know before anyone says.
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