Right, you use 3ds Max to model it, having more and advanced tools for an easier modeling. The polygons placement looks good, but the squared polygons don't help in saying. Apply an ambint map to the body to see the way how the in-game reflections will look, it's the same thing (you can do this in ZModeler when you'll import in it).
Keep up the good work with it, waiting to see it in-game.