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Posted: Sun Dec 02, 2012 9:34 am
by whoami
Holy MM2! :P This is awesome!

Posted: Sun Dec 02, 2012 10:35 am
by e-cobra
Amazing! Looks accurate. :)

Posted: Sun Dec 02, 2012 1:04 pm
by ettieapple
thanks! i'm trying to make it as accurate as possible, so i'm not finished yet.
anyway, here is a wireframe:

Posted: Sun Dec 02, 2012 11:14 pm
by Franch88
Right, you use 3ds Max to model it, having more and advanced tools for an easier modeling. The polygons placement looks good, but the squared polygons don't help in saying. Apply an ambint map to the body to see the way how the in-game reflections will look, it's the same thing (you can do this in ZModeler when you'll import in it).
Keep up the good work with it, waiting to see it in-game. :wink: