Ettieapple's Cars

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zoot
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Postby zoot » Sun Jun 10, 2012 2:04 pm

You're using 3ds max!? :O
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Postby sajmon14 » Sun Jun 10, 2012 2:29 pm

Car looks great, but better change the rear wing :P

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ettieapple
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Postby ettieapple » Sun Jun 10, 2012 3:55 pm

Car looks great, but better change the rear wing :P
i'm also not very sure about his looks, i'll see what i can do
You're using 3ds max!? :O
yes, i'm using the student license...
[color=white]!!!Frysl?n boppe!!![/color]

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Postby whoami » Sun Jun 10, 2012 8:37 pm

Wow, drifting! MM2 is my favorite game to do that ;)
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Postby Franch88 » Sun Jun 10, 2012 8:56 pm

Looks cool, great work with editing this model. It should come from a game for sure. Good work with the tuning.
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Postby ettieapple » Sun Jun 10, 2012 9:20 pm

thanks for the good reply's!
i've redone the spoiler:
Image
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Postby whoami » Mon Jun 11, 2012 9:44 am

The new one looks cooler! Keep it up!
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Postby e-cobra » Mon Jun 11, 2012 10:01 am

Aerodynamic spoiler for traction at high speed. Nice! :P
[img][/img]
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Postby ettieapple » Mon Jun 11, 2012 5:40 pm

why does it need to have a spoiler btw. i just put it their cuz every drifter has it...
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Postby e-cobra » Mon Jun 11, 2012 5:52 pm

In real world, at high speeds the spoiler acts as a wing of an aircraft, but in the opposite direction. It 'spoils' unfavorable air turbulence and adds more weight on rear wheels (which are mostly drive wheels) so that maximum traction can be gained..
In MM2, to enhance detail or maybe crash the computer by adding loads of polies (JUST JOKING :lol: ).
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby zoot » Mon Jun 11, 2012 6:21 pm

Can you show a wireframe of this model?
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Postby ettieapple » Mon Jun 11, 2012 7:42 pm

In real world, at high speeds the spoiler acts as a wing of an aircraft, but in the opposite direction. It 'spoils' unfavorable air turbulence and adds more weight on rear wheels (which are mostly drive wheels) so that maximum traction can be gained..
In MM2, to enhance detail or maybe crash the computer by adding loads of polies (JUST JOKING :lol: ).
lol, anyway i knew that, but why do you want extra traction on a drift car???

wireframe:
Image
Image

EDIT
also...
stickerbombed body:
Image

and edited interior:
Image
[color=white]!!!Frysl?n boppe!!![/color]

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Postby e-cobra » Tue Jun 12, 2012 3:11 am

How are those polygons on the spoiler quadrilaterals? I've seen them only in MM2 tracks, can cars too have them?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby ettieapple » Tue Jun 12, 2012 5:19 pm

3ds max works with quads as standard, most of the body came as triangles, but the spoiler etc is from scratch. zmodeler works better if you use triangles, but a lot of 3ds max functions only work with quads. if you export the model, all the quads will be converted to triangles, so that's no problem. the city maker program is used to work with quads, but they are also converted to triangles when you make the .pdsl file.
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Postby e-cobra » Tue Jun 12, 2012 6:54 pm

3ds max works with quads as standard, most of the body came as triangles, but the spoiler etc is from scratch. zmodeler works better if you use triangles, but a lot of 3ds max functions only work with quads. if you export the model, all the quads will be converted to triangles, so that's no problem. the city maker program is used to work with quads, but they are also converted to triangles when you make the .pdsl file.
Oh, I see. :scratchchin: And how many polygons until? :wink:
Last edited by e-cobra on Wed Jun 20, 2012 6:51 pm, edited 2 times in total.
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]