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Kunal2045's Conversions!

Posted: Fri Aug 20, 2010 11:43 pm
by Kunal2045
Kunal2045's Cars Conversions Released

Dukes - Original from GTA IV > GTA SA
Get it here!

Hunter Cavalry - Original from Burnout Paradise > GTA IV > GTA SA
Get it here!

2010 Aston Martin One-77 - Original from Forza Motorsport 3
Get it here!

Banshee Carpack - Original from GTA IV > GTA SA
Get it here!

Mazda RX-7 reACT - Original from NFS ProStreet > GTA SA
Get it here!

Nissan GT-R R35 reACT - Original from NFS ProStreet > GTA SA
Get it here!

Ferrari F2007 F1 - Original from rFactor > GTA IV
Get it here!

Chevrolet Corvette C6 Police - Original from NFS Most Wanted > GTA San Andreas
Get it here!

Chevrolet Corvette C6 Police Mod - Original from NFS Carbon > GTA San Andreas
Get it here!

Lamborghini Countach 25th Anniversary Police Car - Original from Asphalt 8: Airborne
Get it here!

Lamborghini Sesto Elemento Police Car - Original from Asphalt 8: Airborne
Get it here!

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The car I'm converting is the Dukes from GTA IV, pics soon. :D

Posted: Sat Aug 21, 2010 12:02 am
by Silent1Unknown
Cool car to convert. Looks like you have some work to do. Good luck! ;)

Posted: Sat Aug 21, 2010 12:03 am
by Kunal2045
Cool car to convert. Looks like you some work to do. Good luck! ;)
Thanks Silent! :D

Posted: Sat Aug 21, 2010 12:06 am
by Zac4084
Really great car, but I only see ZM pics, I hope you get the textures and everything worked out, ask for help as always. ;)

Posted: Sat Aug 21, 2010 12:08 am
by Franch88
Nice car and model, but the fact that's an original GTA SA car, so copied from real cars, makes it not so interesting, at least for me. However, good work with converting it. :wink:
For the lights, you need the default textures used in that game, and assign only one material to them.

Posted: Sat Aug 21, 2010 12:18 am
by Kunal2045
For the lights, you need the default textures used in that game, and assign only one material to them.
Thats what I'm stuck on, I cant seem to find any material to it. :?

Posted: Sat Aug 21, 2010 12:40 am
by dageek
This might work: https://modsreloaded.com/high-quality-lights

Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?

If so then that link will work, extract it then assign the lights textures to the "off" texture.

Posted: Sat Aug 21, 2010 12:46 am
by Kunal2045
This might work: https://modsreloaded.com/high-quality-lights

Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?

If so then that link will work, extract it then assign the lights textures to the "off" texture.
Thanks dageek! It worked :D

EDIT:
Image
Image

Posted: Sat Aug 21, 2010 1:20 am
by zoot
Nice work so far! Can't wait to see it ingame! :D

Posted: Sat Aug 21, 2010 12:42 pm
by matt1314
Looking nice, good work so far!

[WIP]: Dukes from GTA IV, converted to SA

Posted: Sun Aug 22, 2010 12:46 am
by Kunal2045
Heres an update of the completed wheels:
Image

Is the BOUND object ok?
Image

The lights:
Image
Image

Is it possible to keep the headlights straight rather than Tilting it?
And for the rear lights, how can you have it exactly where the normal rear lights?

PS: Sorry it took me long.

Posted: Sun Aug 22, 2010 12:50 am
by Zac4084
Seems like you don't know ZM to well. :P I can't tell the objects list so clearly, but I would just try to get it ingame, then fix other things, headlights don't tilt ingame, so it's okay, but for the tail lights, I would use the original ones, use rotate and move, then switch the axes.

Posted: Sun Aug 22, 2010 12:57 am
by Franch88
Good progress, ok model and wheels fixing. :)
The BOUND object is ok as shape, but it doesn't cover all the rear part, and you can make it wider to fix more the sizes of the car. Ok the headlights, what's important for them is the position of the axis, is that that decides the position; assign them a material with the fxltglow.tga texture to make them white in-game (you can get this texture file from a not locked car, for example). For the rear lights the discourse is different, you must make them as they have to be, adjusting the sizes of the planes. As alternative, you can make them splitting a copy of the car model rear lights and assigning to them an edited copy of its texture, to get the rear lights well placed.

Posted: Sun Aug 22, 2010 2:50 am
by Kunal2045
Thanks!

Image
Image

Now I need to work on the shadow I have found the right one, But how big do they actually have to be so I can add them with the Material Editor?

Posted: Sun Aug 22, 2010 4:54 am
by aaro4130
Doesnt matter, copy a material, then make it called "Shadow_mycar", then load the shadow on.