Kunal2045's Conversions!

Lamborghini Sesto Elemento Police now Released!

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Kunal2045
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Postby Kunal2045 » Sun Aug 17, 2014 1:37 pm

Update:


As requested, German Polizei livery is done.
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Any more liveries that you guys want to see on the Countach? Post them below.

Showcase is done, apart from doing more liveries, only adding the AI copmod stuff is left to do. Thanks for the comments y'all!
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StanOfGB
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Postby StanOfGB » Sun Aug 17, 2014 2:59 pm

Well then it could use an Italian livery, no? :wink:

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Postby aaro4130 » Sun Aug 17, 2014 3:03 pm

Should've showed if off in Nedustadt :P. (I think that's what it is called)
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Postby Kunal2045 » Mon Aug 18, 2014 1:55 pm

@Aaron: I could've and I was thinking about it. But meh. :P




Update:


Polizia Italiana livery is done, and I think it fits well. Pics below.
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Default Chicago AI cops have been replaced.

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However, replacing default AI cops gave me a different outcome than I thought. The AI cops are spawned with random liveries and not the first, primary livery (So far it happens in SF, London and in Chicago). And I notice that its because this car has multiple liveries. Does anyone know why?
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Postby StanOfGB » Mon Aug 18, 2014 2:31 pm

Awesome! It was the most necessary livery :wink:

Not exactly sure why the multiple liveries show up for the cop mod (aaron probably will know), but if it turns out each city would require separate cop mods in order to keep the livery consistent, then instead you could make 4 separate mod for SF, NY, Chi, and London and another drivable version which contains all the liveries you made.

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Postby Porsche911man » Mon Aug 18, 2014 4:46 pm

This happens with all cop car mods when there's multiple paintjobs involved with the model.The only way around this is creating a model separately with a livery specifically for that city.Example:Another Lamborghini Countach that's not a playable car that has the SFPD livery specifically for the San Francisco track.

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Postby Franch88 » Mon Aug 18, 2014 11:52 pm

Cool extra liveries, very nice work. :)

Kunal discussed with me in PM about that issue. Unfortunately it's not possible from no file set a specific paintjob to use for the AI police of a city. It seems to be hardcoded in the game concerning the use of the second paintjob of the Ford Mustang GT Cruised with London's AI police.
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Postby Silent1Unknown » Tue Aug 19, 2014 6:21 am

Indeed, the Polizia livery looks the best and was needed most. Good job on it. ;)

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Postby KingAndy » Tue Aug 19, 2014 12:35 pm

Cool police liveries!
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Postby Kunal2045 » Wed Aug 20, 2014 9:43 am

Update:

The Countach now has appropriate liveries for each cities. Thanks for the help dudes!


Chicago

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London

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San Francisco

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Looking good ay?

Now I just have to figure out why the AI cops' sirens ain't working... :stress: -.-
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Postby Pujan » Wed Aug 20, 2014 11:59 am

Looks Nice 8)
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Postby StanOfGB » Wed Aug 20, 2014 1:42 pm

Awesome work. Did you run the bat file in the directory?

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Postby e-cobra » Wed Aug 20, 2014 2:27 pm

Cool! :cool3:
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Postby Franch88 » Wed Aug 20, 2014 9:38 pm

Very nice, and great screenshots, too. :wink:
Did you run the bat file in the directory?
As seems, that's something related with a pirated copy release of the game. The setup.bat file isn't native of the game. In this topic, this was discussed more.
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Postby Kunal2045 » Fri Aug 22, 2014 11:05 am

Thanks guys. About the bat file, I don't see it in the directory, as I have a legal copy of MM2.

Well I managed to fix the siren problem. :borracho: Apparently it was a case-sensitive issue between the basenames for these in the addonvehtypes file and the .pkg... (like "thIS" and "this")... Totally forgot about this.


Expect the release hopefully this weekend! Just gotta add one more livery and few general itsy-bitsy fixes.
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