Kunal2045's Conversions!

Lamborghini Sesto Elemento Police now Released!

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Kunal2045
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Kunal2045's Conversions!

Postby Kunal2045 » Fri Aug 20, 2010 11:43 pm

Kunal2045's Cars Conversions Released

Dukes - Original from GTA IV > GTA SA
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Hunter Cavalry - Original from Burnout Paradise > GTA IV > GTA SA
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2010 Aston Martin One-77 - Original from Forza Motorsport 3
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Banshee Carpack - Original from GTA IV > GTA SA
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Mazda RX-7 reACT - Original from NFS ProStreet > GTA SA
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Nissan GT-R R35 reACT - Original from NFS ProStreet > GTA SA
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Ferrari F2007 F1 - Original from rFactor > GTA IV
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Chevrolet Corvette C6 Police - Original from NFS Most Wanted > GTA San Andreas
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Chevrolet Corvette C6 Police Mod - Original from NFS Carbon > GTA San Andreas
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Lamborghini Countach 25th Anniversary Police Car - Original from Asphalt 8: Airborne
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Lamborghini Sesto Elemento Police Car - Original from Asphalt 8: Airborne
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The car I'm converting is the Dukes from GTA IV, pics soon. :D
Last edited by Kunal2045 on Thu Dec 25, 2014 1:30 am, edited 23 times in total.
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Postby Silent1Unknown » Sat Aug 21, 2010 12:02 am

Cool car to convert. Looks like you have some work to do. Good luck! ;)

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Postby Kunal2045 » Sat Aug 21, 2010 12:03 am

Cool car to convert. Looks like you some work to do. Good luck! ;)
Thanks Silent! :D
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Postby Zac4084 » Sat Aug 21, 2010 12:06 am

Really great car, but I only see ZM pics, I hope you get the textures and everything worked out, ask for help as always. ;)
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Postby Franch88 » Sat Aug 21, 2010 12:08 am

Nice car and model, but the fact that's an original GTA SA car, so copied from real cars, makes it not so interesting, at least for me. However, good work with converting it. :wink:
For the lights, you need the default textures used in that game, and assign only one material to them.
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Postby Kunal2045 » Sat Aug 21, 2010 12:18 am

For the lights, you need the default textures used in that game, and assign only one material to them.
Thats what I'm stuck on, I cant seem to find any material to it. :?
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Postby dageek » Sat Aug 21, 2010 12:40 am

This might work: https://modsreloaded.com/high-quality-lights

Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?

If so then that link will work, extract it then assign the lights textures to the "off" texture.
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Postby Kunal2045 » Sat Aug 21, 2010 12:46 am

This might work: https://modsreloaded.com/high-quality-lights

Does it say anywhere in the readme "requires HQLM2 (high quality light mod 2)" ?

If so then that link will work, extract it then assign the lights textures to the "off" texture.
Thanks dageek! It worked :D

EDIT:
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Postby zoot » Sat Aug 21, 2010 1:20 am

Nice work so far! Can't wait to see it ingame! :D
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Postby matt1314 » Sat Aug 21, 2010 12:42 pm

Looking nice, good work so far!
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[WIP]: Dukes from GTA IV, converted to SA

Postby Kunal2045 » Sun Aug 22, 2010 12:46 am

Heres an update of the completed wheels:
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Is the BOUND object ok?
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The lights:
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Is it possible to keep the headlights straight rather than Tilting it?
And for the rear lights, how can you have it exactly where the normal rear lights?

PS: Sorry it took me long.
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Postby Zac4084 » Sun Aug 22, 2010 12:50 am

Seems like you don't know ZM to well. :P I can't tell the objects list so clearly, but I would just try to get it ingame, then fix other things, headlights don't tilt ingame, so it's okay, but for the tail lights, I would use the original ones, use rotate and move, then switch the axes.
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Postby Franch88 » Sun Aug 22, 2010 12:57 am

Good progress, ok model and wheels fixing. :)
The BOUND object is ok as shape, but it doesn't cover all the rear part, and you can make it wider to fix more the sizes of the car. Ok the headlights, what's important for them is the position of the axis, is that that decides the position; assign them a material with the fxltglow.tga texture to make them white in-game (you can get this texture file from a not locked car, for example). For the rear lights the discourse is different, you must make them as they have to be, adjusting the sizes of the planes. As alternative, you can make them splitting a copy of the car model rear lights and assigning to them an edited copy of its texture, to get the rear lights well placed.
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Postby Kunal2045 » Sun Aug 22, 2010 2:50 am

Thanks!

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Now I need to work on the shadow I have found the right one, But how big do they actually have to be so I can add them with the Material Editor?
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Postby aaro4130 » Sun Aug 22, 2010 4:54 am

Doesnt matter, copy a material, then make it called "Shadow_mycar", then load the shadow on.
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