This looks an encouraging start for an high polygons model, good luck for it!
With such detailing, it could be problematic concerning the porting to MM1, though. With MM2 this happens much less, instead.
Fiat 500 = Italian motorization. Franch88, MM2 eXtremeforum and website Administrator.
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Thanks Franch! Oleg @ Zmodeler has been very helpful with showing how the new software works, as it was probably early 2000's I last used Zmodeler 1.07
Yes I'll do it in the highest quality of my abilities! Are their any tutorials or write up on how to get car models in game? I want to tune handling like the realism mod.
Thank you Jeremiahjobling, I will look into that and thanks for the compliment!
Some more progress, its not much but I'm still figuring out all the tools and functions of Zmod3, not to mention I think I need to move the blueprints around, but in the end I'm having fun learning all over again, I just miss being a kid and having more time to do this!
And here is the reference picture I'm using to try and get the fender shape correctly
Those "blueprints" appear to just be drawn over perspective photos, which can't be used as a direct reference in a case like this.
Also the options for getting cars in-game nowadays is Blender or ZModeler v1
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