Search found 296 matches
- Wed May 05, 2010 8:34 pm
- Forum: Midtown Madness Tracks
- Topic: Tonius Island
- Replies: 310
- Views: 27632
OK, I will try to remove the [] things in the names of the objects. EDIT: Now I did, but nothing changed (except the ZModeler message). And I have made the roads exactly like how it's told in the manual: count of outer vertices = count of inner vertices outer vertices are higher than inner vertices ...
- Wed May 05, 2010 8:09 pm
- Forum: Midtown Madness Tracks
- Topic: Tonius Island
- Replies: 310
- Views: 27632
Re: Lots of problems with my track.
The names of your textures should not exceed 7 characters. The actual filename, not the name of the textures in zmodeler. But how can you use the default textures of mm2 then? ZModeler thinks that their filenames are longer than 7 characters. And if you make the filenames shorter, you can't make an...
- Wed May 05, 2010 7:22 pm
- Forum: Midtown Madness Tracks
- Topic: Tonius Island
- Replies: 310
- Views: 27632
Tonius Island
Hi, I am working on my first track, "Tonius Island". But I've got lots of problems with it :x Here's a list of problems: 1. When exporting to .3ds in ZModeler I get this message: https://dl.dropbox.com/u/4604962/message1.jpg What does this mean? When viewing my island in City Toolkit the t...
- Wed Apr 28, 2010 4:59 pm
- Forum: Midtown Madness Tracks
- Topic: Some questions about roads.
- Replies: 7
- Views: 863
- Wed Apr 28, 2010 3:55 pm
- Forum: Midtown Madness Tracks
- Topic: Some questions about roads.
- Replies: 7
- Views: 863
- Tue Apr 27, 2010 3:42 pm
- Forum: Midtown Madness Tracks
- Topic: Some questions about roads.
- Replies: 7
- Views: 863
Some questions about roads.
Hi, i've got some questions about making PSDL roads. 1. How can you create ROADS objects without people walking on the sidewalks? (like on the highway in SF, it has a very small sidewalk but no pedestrians) 2. How can you use multiple textures for roads without conflicts in the materials list (by th...
- Sun Apr 25, 2010 7:59 pm
- Forum: Midtown Madness Tracks
- Topic: Cross walks hate me [SOLVED]
- Replies: 11
- Views: 1209
- Sat Apr 24, 2010 8:53 pm
- Forum: Midtown Madness Tracks
- Topic: Cross walks hate me [SOLVED]
- Replies: 11
- Views: 1209
- Sat Apr 24, 2010 11:40 am
- Forum: Midtown Madness Tracks
- Topic: Cross walks hate me [SOLVED]
- Replies: 11
- Views: 1209
The outside part of sidewalks must be higher than rest of road, also if intesection is wrong constructed the bug will still appear. (image) The shape of your intersection is wrong, it should look like this one And did you rotated your texture in UV mapper or just edited the texture file? OK I will ...
- Fri Apr 23, 2010 8:32 pm
- Forum: Midtown Madness Tracks
- Topic: Cross walks hate me [SOLVED]
- Replies: 11
- Views: 1209
...in ZModeler, it happens sometimes when detaching faces, they involuntarily move a little....actually, they move because ZM detects the slightest movement of the mouse when clicking to detach faces so you have to keep your hand steady......but this problem doesnt occur all the time, only sometime...
- Fri Apr 23, 2010 4:46 pm
- Forum: Midtown Madness Tracks
- Topic: Cross walks hate me [SOLVED]
- Replies: 11
- Views: 1209
Cross walks hate me [SOLVED]
Hello, I'm a totally new to trackmaking and I want to make my first track. I thought I made everything fine, but when I go test it, the sidewalks at the intersections look like this: https://dl.dropbox.com/u/4604962/midtown2%202010-04-23%2016-31-04-89.jpg When I drive over a crosswalk, my car disapp...