Search found 934 matches

by CarLuver69
Fri Jun 01, 2012 5:23 pm
Forum: General
Topic: My grandmother dead Yesterday at 23:00.
Replies: 13
Views: 1278

My condolences to your family. Sorry to hear that, man.
by CarLuver69
Thu May 31, 2012 4:49 am
Forum: Midtown Madness Cars
Topic: MM1 to MM2 Car conversion
Replies: 13
Views: 1020

It's not possible to DIRECTLY convert MM1 cars to MM2, while it IS possible to convert to MM2, it takes a bit of effort and obviously some time. Maybe someone else here could point you in the right direction?
by CarLuver69
Wed May 30, 2012 10:06 pm
Forum: Midtown Madness General
Topic: Midtown Madness 2 Download
Replies: 2
Views: 469

Find it on MM2BR.
by CarLuver69
Wed May 30, 2012 9:01 pm
Forum: Midtown Madness Car Projects
Topic: e-cobra's vehicles
Replies: 489
Views: 62880

E.g: For an animation if there are 2 frames- xyz0001.tga and xyz0002.tga and if I want the animation to appear at night, should I add _ni suffix besides both the frame texture names to make the animation appear at night? xyz0001.tga and xyz0002.tga would appear any time of the day. xyz0001_ni.tga a...
by CarLuver69
Tue May 29, 2012 7:39 am
Forum: Midtown Madness Car Projects
Topic: e-cobra's vehicles
Replies: 489
Views: 62880

It's need assign a material with a texture called fxltglow.tga to get in-game the glow with a "strong" and so normal look. Without it, and so with the Default Material assigned, in-game you get the glow with a weak look. This is useful in the cases you want the car with weak headlights. S...
by CarLuver69
Sat May 26, 2012 6:41 am
Forum: Midtown Madness Help
Topic: Pointer Heap Error
Replies: 6
Views: 930

You have to be more specific. Can you please pack up your .AR file into a ZIP file and upload it somewhere so we can inspect it? I could probably help you figure out what's wrong. But as it stands right now, we don't have enough information to help you.
by CarLuver69
Thu May 24, 2012 2:47 am
Forum: Midtown Madness General
Topic: Favorite official vehicle?
Replies: 25
Views: 2752

MM1: Ford Mustang Fastback
MM2: Audi TT
by CarLuver69
Sat May 05, 2012 8:06 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32997

Y u no show Coastal County Cruiser? :P
by CarLuver69
Sat May 05, 2012 8:05 pm
Forum: Midtown Madness General
Topic: A few Midtown Madness 2 Easter Eggs/Possible beta placements
Replies: 53
Views: 5119

I still stand by my theory that you needed to build speed just like in Frequent Flyer and jump onto a moving barge going to Alcatraz.
by CarLuver69
Sat May 05, 2012 8:42 am
Forum: Midtown Madness Car Projects
Topic: MM2BR Team releases
Replies: 805
Views: 68866

Yeah, not a big fan of the totally black shadow...
by CarLuver69
Sat May 05, 2012 4:40 am
Forum: Midtown Madness General
Topic: A few Midtown Madness 2 Easter Eggs/Possible beta placements
Replies: 53
Views: 5119

Judging by the name "jump1waypoints" it sounds like you'd hit a jump trailer at a pretty decent speed and land on a barge that's in the water heading towards Alcatraz. If the name was like "sewerwaypoints" or "undergrndwaypoints" then I could consider even thinking abou...
by CarLuver69
Mon Apr 23, 2012 9:32 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27656

It's been a whole year since any progress has been posted...I was really interested in this map! Tonius, come back!

Oh yeah, and Franch, don't delete my legitimate posts please. Kthx.
by CarLuver69
Sun Apr 22, 2012 11:32 pm
Forum: Midtown Madness Car Projects
Topic: Franch88's cars conversions
Replies: 2635
Views: 216108

Franch, why don't you do some American cars that some of us can actually relate to? A lot of your releases are European cars that I have only seen in video games.
by CarLuver69
Wed Apr 18, 2012 6:53 pm
Forum: Midtown Madness Car Projects
Topic: e-cobra's vehicles
Replies: 489
Views: 62880

So, if the drive shaft is made as a wheel, can it rotate? [snip] Or it'll rotate along its X axis instead of Z? And what suffix is added for textures to appear in 'rainy' weather? :roll: No, you cannot make a rotating drive shaft by making it a wheel. You could use animated textures a certain way, ...
by CarLuver69
Fri Apr 13, 2012 1:07 am
Forum: Midtown Madness General
Topic: MM2 stoplights
Replies: 6
Views: 806

Kinghands, we can't make the stoplights in MM2 behave like the ones in MM1. I've already told you this. MM1 had green, yellow, and red crosswalk signals - MM2 does not. We cannot add this functionality. End of story.