Search found 296 matches

by tonius11
Wed Feb 09, 2011 7:17 pm
Forum: Midtown Madness Tracks
Topic: Midtown Madness 2 Track
Replies: 10
Views: 1355

He won't. First off, nobody takes requests here, and second, converting the map from NFSMW is impossible (and if it were possible, it wouldn't work for MM2 because of too much polygons).
by tonius11
Wed Feb 09, 2011 6:39 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

Yay! :D

Image

It works now! Thanks DB!
by tonius11
Tue Feb 08, 2011 9:23 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

OK, I will try that. Thanks. :wink:
(BTW, PROPS didn't work. :( )
by tonius11
Tue Feb 08, 2011 6:48 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

Hey, isn't it an idea to make the piers as unmovable PROPS objects? I thought PROPS wouldn't give bound issues when above two blocks.
by tonius11
Tue Feb 08, 2011 4:12 pm
Forum: General
Topic: Happy Birthday to me
Replies: 9
Views: 1504

Haven't seen you here for a while. :)
Happy birthday! :wink:
by tonius11
Tue Feb 08, 2011 4:08 pm
Forum: Midtown Madness Tracks
Topic: Bus test City
Replies: 33
Views: 3733

Will those cabins move? :P

(I think it's possible, with pathsets :) )
by tonius11
Fri Feb 04, 2011 8:31 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

Really nice beach, great work with it. :) For the water problem, do some tries with the making of the PSDL block, maybe you'll get it fixed. Actually, the water under the piers is PSDL. I made the beach and a bit of the ocean as one PSDL block. Look closely to the picture, the selected part is one ...
by tonius11
Fri Feb 04, 2011 3:43 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

Oh well, I'll fix the water problem later.

Sailboats! :P

Image

...and sailboards!

Image
by tonius11
Tue Feb 01, 2011 8:27 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

Actually, the water under the piers is PSDL. I made the beach and a bit of the ocean as one PSDL block. Look closely to the picture, the selected part is one PSDL block and the rest is another PSDL block.
by tonius11
Tue Feb 01, 2011 8:03 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

I can't make the water as one PSDL block, since that would cause problems to the piers (they are INST). :?
by tonius11
Tue Feb 01, 2011 5:17 pm
Forum: Midtown Madness Tracks
Topic: Tonius Island
Replies: 310
Views: 27608

I just noticed a bug. Have a look at this (it's part of the 3d model):

Image

On the selected block, the water works fine, but on the not selected block, I fall through the water until the game resets. :roll:
Does anyone know what I should do to fix it?
by tonius11
Fri Jan 28, 2011 9:16 pm
Forum: Midtown Madness General
Topic: Add-on id
Replies: 9
Views: 1376


Yes, you're right. Your first add-on was your Deafult Traffic Cars Mod. :)
I'll maybe start making a trafficmod. :wink:
Well, a traffic mod is a lot like making a car, I meant just a small mod to get the hang of it. :wink:
by tonius11
Fri Jan 28, 2011 8:27 pm
Forum: Midtown Madness Tracks
Topic: Drawbridges
Replies: 4
Views: 681

With PROPS or INST, you cannot change the angle of a standard bridge object in a way that it looks like an open bridge. That's when the bridge pathset file is useful.
by tonius11
Fri Jan 28, 2011 4:52 pm
Forum: Midtown Madness General
Topic: Add-on id
Replies: 9
Views: 1376

I recommend making a mod first. By making a mod you will find out a bit about how to work with .ar files. Making cars is a bit more difficult. You will need to know how to make (or convert) the 3d model, how to export it, and how to work with tuning and audio files. Finally, making tracks is the mos...
by tonius11
Fri Jan 28, 2011 4:48 pm
Forum: Midtown Madness Tracks
Topic: Drawbridges
Replies: 4
Views: 681

Drawbridges

Hey all, I have found out something cool about the pathset file that places drawbridges in a city. In the PATHS Editor in MM2CT, when you type "open:" before the object name of a bridge, the bridge will stay open in-game, like in the Megamod! And if you type "inactive:" before th...