Search found 2430 matches

by dummiesboy
Mon Aug 01, 2016 6:34 am
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

Well 32 bit may have been steep for alot of PCs and monitors back in the day, but just about every other game from that period came with an option for 16 bit or 32 bit. Midtown Madness is unique in the fact that it only allows you to use 16 bit, even though it also has support for 32 bit. This patch...
by dummiesboy
Mon Aug 01, 2016 3:14 am
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

32 bit was actually one of the easiest fixes yet. There's a command line argument called -tex32 that is supposed to do this. For some reason though, it doesn't actually work when you try to use it... but the function that it calls it DOES work. So all that needed to be done was forcing that function...
by dummiesboy
Sun Jul 31, 2016 8:04 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

32 bit HYPE!
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by dummiesboy
Fri Jul 22, 2016 5:20 am
Forum: Midtown Madness Cars
Topic: How do you add new paintjobs for default cars?
Replies: 14
Views: 1790

Hey guys, it's been quite awhile hasn't it? Well, I have good news and bad news. The good news is I managed to get the custom paintjobs in the game by replacing existing paintjobs. The bad news is I can't seem to create separate paintjobs in Zmodeler. Whenever I click export the file appears but th...
by dummiesboy
Mon Jul 18, 2016 12:59 am
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

More details for sure. Around 180 in SF alone, in fact. New roads besides a possible Bay Bridge though, no.
by dummiesboy
Sun Jul 17, 2016 9:06 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

And you could probably continue working on the SF Extended Mod, since the "Heap Overrun" problem was fixed. I've been waiting for that to be completed. That project was a little too ambitious for two people. However, we're currently prototyping something sort of similar, but much simpler....
by dummiesboy
Sat Jul 16, 2016 9:05 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

Looking forward for the patcher release. :D This may actually come bundled with a Revisited v6. On top of fixing the EXE, we're also working on psdl, bai, and general modeling fixes on cars and buildings. There are also several new enhancements on existing things, such as new lights on buildings/br...
by dummiesboy
Wed Jul 13, 2016 6:28 am
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

Are they all done in the game EXE with an hex editor? If so, would be good have a patcher that works with any game EXE variant existing. Basically yes. A script runs and changes the necessary hex bytes, allowing it to work with most versions of the EXE. It may be possible that the CnR crashes are f...
by dummiesboy
Tue Jul 12, 2016 8:18 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27011

Code: Select all

- fixed an issue where buildings could be improperly lit depending on the last selected TOD/Weather settings
(basically fixed wrong PSDL shading when you load a new time of day)
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by dummiesboy
Sat Jul 09, 2016 6:11 pm
Forum: Midtown Madness General
Topic: Beta 1: Barge to Alcatraz
Replies: 9
Views: 1584

Wouldn't hurt if you could make them go 10 MPH rather than 2. That would at least make this trip possible without cheat engine.

Not that it matters I suppose, being a beta feature...
by dummiesboy
Sat Jul 09, 2016 2:54 am
Forum: Midtown Madness General
Topic: Beta 1: Barge to Alcatraz
Replies: 9
Views: 1584

Yeah I downloaded them from MM2C about 7 years ago, just in case the site ever went down.
by dummiesboy
Sat Jul 09, 2016 2:34 am
Forum: Midtown Madness General
Topic: Beta 1: Barge to Alcatraz
Replies: 9
Views: 1584

There are two, actually. I'll post them here as spoilers since they're pretty long. The barge is mentioned in the second chat log. The first chat log mentions that Gabe wanted to add chipmonks falling out of trees when you hit them, but the other devs didn't like that idea. After everyone else in ch...
by dummiesboy
Sat Jul 09, 2016 2:14 am
Forum: Midtown Madness General
Topic: Beta 1: Barge to Alcatraz
Replies: 9
Views: 1584

Beta 1: Barge to Alcatraz

I posted this video on Facebook awhile back, but forgot to share it here. It's actually pretty interesting though. In beta 1, there's a barge you can get on with the Double Decker Bus. Using cheat engine to speed the game up, I was able to complete the full trip in a reasonable amount of time. It en...
by dummiesboy
Sat Jul 09, 2016 1:56 am
Forum: Midtown Madness Help
Topic: minivan and pickup wont show up on my game
Replies: 8
Views: 1185

Then why is the problem here not obvious to you? Remove it!
by dummiesboy
Sat Jul 09, 2016 1:46 am
Forum: Midtown Madness Help
Topic: minivan and pickup wont show up on my game
Replies: 8
Views: 1185

You don't have another traffic mod above it in the load order, do you?